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Dreunin

46
Posts
3
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1
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A member registered Mar 26, 2021 · View creator page →

Creator of

Recent community posts

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NVIDIA GeForce RTX 3080, 
AMD Ryzen 7 3700X 8-Core Processor (3.60 GHz)
32.0 GB RAM

Really impressed with the visual quality and animations! That spin kick looks really good. I also really liked how vague the story is kept as it just makes the environment and character so much more interesting. 

Sadly, I had some performance issues, especially when sprinting, and one of the framedrops kinda threw me off course. I ended up just seeing how far I could get sidetracked.

 

You really nailed a vibe, that's co cool! I sadly fell through the map after completing the "rope" puzzles and interacting with the statue.

Using the music strings felt really powerful, it made me wish you carried a harp with you that you used for all the puzzles. 

Nice idea! Sliding felt intuitive and I won the first 2 races on the first try. The third one I lost because there was almost no hill to gain speed on in the start. No sure if the levels are random. 
In terms of the narrative, it feels a bit off that you have to win every race. If you beat the rabbits in the first race, you kinda proved you are better. I thought the idea would be that you couldn't win, but slowly upgraded your skills to win the final race. 

The speedometer is a nice touch!

I love the idea of circling around the main base using the nodes. With some polish this could be a pretty neat game!

I liked how the music stops when you have to click the circles. Adds to the tension! I would have liked there to be a timer or something or maybe that it got harder.

What can I do after clicking it the first time? It did the spin and then I couldn't click anywhere. 

Hope you drank coffee during development!

I managed to get sub 70 by getting lucky at "work". Think you can beat it?

Wow! You beat my record! I'll have to practice :)

Thank you so much. This means a lot :)

Great and eerie point-and-click game! The use of drawings really adds to the creepy atmosphere. One suggestion that could improve the user experience is to have the mouse cursor change when hovering over clickable objects. Also, for the dialogue text boxes, it might be nice if clicking could instantly reveal the full text, especially for players who read quickly. 

I like the mechanic of having to avoid your workers becoming bored. It is a nice take on the resource management genre.

Great use of the loop-theme! To take it even further, you could try adding other notes in different colors to introduce some more variety.

Very intuitive

Very cute. Cool how the whole level is also spherical

Sadly, I couldn't get it to run. :(

Thank you! Will try your game tonight!

Nice idea with the weapons. I tried cheesing it by using the up sword to go backwards through the goal, but couldn't beat your score... 

It bugged a bit out in the end, so I don't know what Cesar had to say. Maybe because I pressed spacebar to advance the dialogue...

Beat all the skeleton without getting hit once! 8)
Then got my butt handed to me by the boss...

I liked it! Nice idea of driving in what could be an infinity pattern. Felt a bit weird that the car continued to turn for so long after I stopped holding down a turn button. Only crashed about 30 times!

Je ne parle pas francais, but I loved the secret ending! Putting the extra spin on "loop"

The music was made by Nils Harbo (my dad!)

Thank you! Really enjoyed your game as well

Thank you, that means a lot. Making your own sound effects were surprisingly fun!

Sadly, it is detected as a virus by my antivirus

You can never have to many ragdolls in a game! Nice job. Liked the looping of weapons idea. With more weapons, a "gun game mode" with be cool where you progress through all the weapons in the same order. 

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I watched it once and ten I just have a view of the house and laundry. Nice transitions and animations though :)

This is really well-made. First game I've played for this jam that had an actual narrative, and I felt so bad at the end. The slower movement speed in the final level is a nice touch. Wait, was I the bad guy for not just quitting the game and letting the poor guy rest? Highly recommended :)

Cute game with some "Getting over it"-vibes. Maybe also have a timer or (climbed/sec) to encourage speed

Now just the people who'll love this!

I escaped! Or some time clone did... If you didn't have to run all the way back every time, you could have made the game somewhat longer.

Nice and intuitive! Love the eyes

I just instantly win and is put on "you won" screen. Send help

Nice little game. Liked how many choices there were in upgrades. 

Very cool game! I'd love to be able to tell how many cards my opponent has.

I don't understand how to start the game :) did you upload the entire project or a build?

Nice little game. Got to 17 in a few tries, but the guy killed me despite being on the ground and I was on a balcony :(

How do I get past the sofa? Loved the intro, looked so cool!