I remember this from when you shared for playtesting as well. Turned out great!
Drets
Creator of
Recent community posts
Wasn't planning on participating really, but when the theme got announced I decided to go for it anyway. There are some minor things I would have liked to take more time for but my Godot project is a real mess and I would have broken more than I fixed by that point. I think I ended up with a fairly polished small game in the end.
More importantly, doing these jams has really given me something back that I had lost over the years: having fun while making art and music without much stakes but with a clear goal, and having a finished product I can be somewhat proud of.
Here's some assets I didn't use in the end:
I played for a while but couldn't get the extra speed buff to trigger somehow, which made it really hard to dodge stuff and collect milk at the same time :( So I couldn't really progress past level 3.
In general I think everything feels just a little too slow (up until the point I reached anyway). The ship could be faster by default, the milk bar could fill a little faster. That way progress would be more tangible. I personally would have chosen a more action-like background track as well. The current track kind of adds to the 'chill milk collector' vibe which the game definitely isn't.
I definitely think there's lots of neat stuff in the game! People just aren't getting there because it takes them too long.
Let me give you some cow lore. Most farmers definitely have necromancy skills, even though they will all tell you they don't. It's one of those farmer secrets. The greediest of farmers use their skills to bring back cows that died, because it's cheaper than buying a new one. Most cows go to purgatory, for reasons like stepping on a mouse, or pooping on the farmer during milking. Other cows go straight to hell. That would happen if they stepped on a baby, for example. In a few cases, cows have been known to go straight to heaven. But to be honest, most don't.



