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DReaver66

9
Posts
6
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A member registered Jun 27, 2023

Recent community posts

Didn't include but a minimap would be nice as well, not a major thing but it does get a bit difficult navigating at times

So I got to the lab portion but the moment I enter any rooms after the one with the camcorder in it my monitor crashes and restarts repeatedly, but if I back out of the room it stops. (PC stays running so IDK what's happening, but it restarts like it got turned off and on again since I can hear the power off noise)

That adds on to my primary complaint which is that as soon as I start the game my entire setup starts to roar, I don't know if its personal setting in the game or an optimization issue, but it happens regardless of if I set all of the setting to their lowest.

Aside from that the gameplay was alright for what it is, but Id like the option to rotate items in the inventory to optimize placement, and maybe add an "Inventory Full" message since I had been collecting every healing item and battery which left me with no room for the camcorder at the end.

My main complaints beyond the issue in the first part is that its hard keeping track of how to deter the cultists beyond don't be seen, Thorn I get; but maybe adding a notebook section or something where the deterrent method gets added after you learn it or read the corresponding note would be nice (Along with a drawing or illustration to identify them)

For a gameplay suggestion (Please take with a grain of salt), make it so that you have to have a diaper in inventory when you need to change one of the cultists. I don't know if that's in the works already, but it would give a reason for them to be littering the area beyond aesthetics but add a bit of a crunch factor if you can't find any.

Regardless the update was great for as far into it as I could get without worrying about my equipment getting damaged, keep up the good work and I look forward to seeing what the future of the product looks like.

Thank you

Would it be possible to add a counter in a future update that lets you know how many girls are left to bimbofy. With how many there are it sometimes gets confusing on how many there are left and where they are.

Hoping you eventually are able to return and finish this, I've enjoyed all three of your works so far.

Again, I like how much smoother the game feels, looks, and runs; and can't wait for an actual gameplay map with all these new updates. Plus, all the effects and characters showcased makes me look forward to the gameplay and what all it could entail.

Had a similar thing myself, up at the top of the window you should see a gray bar where it says you already own this game, and it’ll take you to the new version. 

so I love how much smoother the game feels, and I can run it without hearing my computer fans start to roar as soon as I open it.

I found the ball maze game fun to do and as soon as I figured out how to turn the maze properly it was simple and enjoyable. I couldn’t pick up the key though, but I could examine it.

Possible tape duplication glitch as I would keep getting an extra tape whenever I took it out of the vcr and ended up with multiples of the same tape.

Slight collision issues on the side rooms on floor five, but I don’t know if those are intended or not as I just fall through the floor when walking into them.

Made a manual save at the start of the room but as soon as I load it the screen just stays grey for at least 14 mins before I decided to just close the game and reopen it.

I can’t access floor six and since the button is red I’m going to assume that’s in purpose.

Clearly a showcase build but I enjoyed looking at all the assets and wondering what they would go to, and the optimization makes me excited for the final product.

So I know the game is still in early development, but what kind of RPG is this going to be.

Is it going to be a visual novel with RPG elements, or one with a character and an interactable world?

Regardless I look forward to seeing the project continue.