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DreamsTandem

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A member registered Jul 05, 2021

Recent community posts

Everyone's experience is different. I thought the final fight was hard as well, even cheap at times, though it never felt unwinnable.

I do agree that, if there is ever a deluxe edition, it should have multiple difficulty settings.

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Great to hear.

As good as the AI is, I also noticed that Marco often just stands around doing nothing, sometimes for such a long time that I low-key start to think the game just soft-locked.

Aside from that, the lack of enemies and shorter levels didn't really bother me as much, though I can definitely see that being a turnoff for some.

EDIT: I also noticed that the Marco bros can legit fire on you while paused, and the music will sometimes just stop playing. It's still a great game, especially given that you only had 10 days to make this; it's just something to keep in mind.

I managed to take one of Marco's lives by doing nothing.

Most players probably won't care at first, but if they fire too many shots in a shooter game where the bullets don't despawn, the whole game will eventually lag out.

My main reason for posting this was to see if this problem will be fixed in the next update and, if not, offer a simple way for the players to do it themselves. Either way, my hope is that it can get fixed before too many people start to care about that issue, so it doesn't ruin their impression of the game.

This isn't so much a bug in the game as it is an error in the Rise of Killbots levels' coding. For this reason, I wasn't sure that it would be appropriate to post this in Help and Bug Reports.


I noticed that both pistol and shotgun bullets in the Rise of Killbots levels simply weren't despawning despite having a BrickCleanup script, and the game would start to lag after enough shots were fired. It didn't help that the bullets curve upward for some reason. This curve basically allows the bullets to never hit the bottom of the map, which would otherwise delete them automatically without even needing a BrickCleanup script.

Then, as I looked through the game's assets and scripts, I discovered that the PaintballShooter scripts on both weapons were written to attach the BrickCleanup script to each bullet, yet they weren't written to enable it.

Tool.BrickCleanup:clone().Parent = missile

I fixed the problem by adding a line immediately below this to set Disabled to false.

Tool.BrickCleanup:clone().Parent = missile
missile.BrickCleanup.Disabled = false

Oddly enough, I also noticed the top comment on the BrickCleanup scripts saying, "this script removes its parent from the workspace after 120 seconds" when it actually takes only 15 seconds.

I noticed these issues on every Killbots map I played, so this isn't an isolated occurrence on one level. Since these levels are packaged with the game, I was hoping this fix could be brought into the game's next update, so other players won't need to fix these problems for themselves in the future.

I hope the best for this program! Very useful!