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Dreamsorcerer

5
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A member registered Sep 05, 2022

Recent community posts

Same problem, I believe.

When trying to go to the right, there is a guard with 2 movable blocks in front of him. Because they are in the lower position, it's impossible to get past the guard. As I can no longer go into the tunnels, there are also no switches I can use to move the blocks up again (which would allow me to get past).


Also, weird bug. At the end of chapter one, I was standing in the area in front of the guard. I then left the device suspended for a couple of days. When I resumed, I could no longer move, but I could still turn, and could fire a bow and arrow (despite not having one...).

No problem. Where are you in the PD queue?

Just got another crash which actually had a stacktrace this time:
libraries/noble/Noble.lua:173: BONK: You can't start a transition in the middle of another transition, silly!

traceback:
libraries/noble/Noble.lua:173: in field 'transition'
scenes/van.lua:448: in function 'update_everything'
scenes/van.lua:819: in method 'update'
libraries/noble/Noble.lua:348: in function <libraries/noble/Noble.lua:340>


Think it may have happened as I exited a location and it was trying to transition to night time at the same time or something.

Would also be really useful to save the game at checkpoints.

Interesting game, but still some issues. When the alien ship appears, it can crash the entire console (seems to be happening maybe 20% of the time). If I lose and then restart the game in manual mode, the first several stops can't be interacted with (but, seems to be fine if I quit and reload the application or use auto mode).


It's also not too clear what all the items found are for (or what ones you've still got in the inventory), and I'm still trying to figure out the radio.

Good start. But, shortly after starting the game, I had a Kiku which died, then the menu allows me to select Stika, which then says 'You switch your Pulpmon for to Kiku' and then repeats the same menu listing Stika. So, got stuck in that loop with no way out before I even saved the game.


A couple of other smaller things I noticed:

The menu is on the A button. Why not put the options into the Playdate menu and then have the A button available for other things?

PulpDex can't be navigated with the D-pad, it should ideally work with both crank and D-pad (much like the Playdate's text input).

When you open the Pulpmon menu item, the selection arrow appears next to both Pulpmons until you move it.

B button doesn't close the menu (though would also be fixed by using the Playdate's menu).

Unable to change order of Pulpmon.

Leveling Pulpmon doesn't appear to do anything yet.