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Dreams Circle

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A member registered Feb 04, 2020 · View creator page →

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Yes, that is correct

Hi K1ngK0opa,

For the record, applying elemental themes to the existing modules of the five non-Forge packs was a design choice. We received plenty of suggestions for things like Fire Slash, Ice Slash, Thunder Slash, etc. after the release of our Animations Select series, and felt that this would be a good way to allow these Forge-versions to mesh with their non-elemental counterparts.

Had our intent been to hide that we're "rehashing parts of old animations", as you say, I can assure you that we would not have made demo reels showcasing each animation; much less deliberately naming animations 10 - 15 with the format: Themeforge Slash/Strike/Shoot/Pierce/Blast.

Hi K1ngK0opa,

Thank you for your purchase, we' are glad to hear that things are working now. In the future, if you have any questions, we recommend you reach out to us at our support email listed in the manual.

To funnel all communications into our twitter and the support email for better efficiency, we have disabled comments for all our Forge products and will do so for all our other products as well in the near future.

Hi K1ngK0opa,

We currently do not have plans to add MZ demos for Animations Select and Animations Collection.

Hi assetssgb,

There are currently no plans for making bundles of our products. We will consider it once all the EVFX assets have been completed.

Hi assetssgb,

No, regardless of how updated the MZ engine itself is, it will always need the included plugin and lib files for the animations to work properly.

Hi Buck,

The last two animations in each of the Select packs are designed to be used as full-screen animations. Please look at the sample project included to see how they're setup and are supposed to work.

We will make a formal announcement once we get our hands on MZ version 1.4 and have tested the feature to confirm that everything works, but with the announcement for spritesheet compatibility in the upcoming update (https://twitter.com/RPGmakerweb/status/1456407479479324680), it will no longer be necessary to convert the spritesheets into Effekseer. 

Hi TD Games,

Thanks for bringing this to our attention. This is a rather foreign problem and we're looking into it. In the meantime, could we ask you to:

1. Provide the specs of the computer you're using?

2. Try the animations on another computer, if available?

Thanks, and we'll get back to you as soon as we learn more about what might be causing this issue.

Hi DexterZ,

We're sorry to hear about that. While we can't do anything about it on our end, perhaps you can try contacting itch.io. I believe there's a way to refund, but you'll need to go through them.

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Hi K1ngK0opa,

Just to help clarify a few things you brought up:

1. We appreciate your suggestion on how to make uploading our effects into your project more hassle-free. Unfortunately, due to the difference between spritesheets vs. Effekseer and the way the MV/MZ engines are designed, it's impossible to do what you described.

2. All the Animations Select packs have, as of June, been updated to included MZ-compatible demo files. Since these are free updates, all you need to do is to go back to the product page and download the new "--- for MZ" files; no additional purchase necessary.

3. Unless there are extenuating circumstances preventing us from doing so, we will update all our Animations Collection products with MZ-compatible Demos before the end of this year.

Hi K1ingK0opa,

That's correct. The manual included will walk you through how to setup the animations.

Hi Zerojp,

Thank you for your interest in our work. Unfortunately, we do not have control over publishing to the Steam platform, as that's handled by Komodo (formerly Degica). All we can tell you is that the products will eventually be available there, but even we don't know when that will happen.

As our Terms states, you are allowed to render your own spritesheets from these Effekseer files using the program (which is free, by the way). The rendering process in Effekseer is very straight-forward and we recommend you to try out and download any of our free samples along with the software to see if that will serve your needs.

In case you're wondering, the reasons why it's impractical for us to provide pre-rendered spritesheets are because:

1. We cannot cater to all the different dimension/size requirements that different projects need.

2. We cannot render all the possible angles our customers might want for the effects.

3. The spritesheets generated will take up a lot of space, making the downloads unnecessarily large for a substantial number of our users.

Hi Vilehead,

Effekseer actually does support Unity. Please see the official documentation here (https://effekseer.github.io/Help_Unity/en/index.html). 

However, please note that these animations were designed with the RPG Maker environment in mind, so we do not guarantee that everything will appear as they do in the demo reel when they are added into the Unity environment.

You don't see the animation when you test play the demo? Or you don't see it when you preview it in the editor?

Hi Dcneos,

Open up the Demo Project.

1. Go into the animation editor within the engine and try playing any of the EVFX 04 animations. Do you see the effects, see the flashes on the target, or hear the sound effect?

2. Test play the project. Select any skill. Do you see the effects, see the flashes on the target, or hear the sound effect?

Hi Flysoftgames,

1. Did you copy the files in the "libs" and "plugins" folder, and turn the plugin on in RPG Maker?

2. Is your RPG Maker MZ updated to version 1.3.1?

Hi peatbogwoodlandmoss,

We appreciate the suggestion and will take it into consideration, however we can't guarantee when and if the idea you've suggested will be made into a full product.

Hi Peatbogwoodlandmoss,

Thank you for your patronage! We are still working on the MZ Effekseer conversions for the Animations Collection series; so far only the Animations Select series have been updated. Please also note that since we don't have direct control over when Degica will update the files on Steam, we regrettably cannot tell you when they'll be made available. If having immediate access to updates and new products is a priority for you, we strongly recommend purchasing through our itch store, as this is the publishing platform we have direct control over.

Please let us know if you have any other questions!

Dreams Circle

Regrettably, due to the limitations of the asset format in the older iterations of RPG Maker, we will not be converting EVFX animations into spritesheets.

However, you're free to render your own sprite sheets from these animations using Effekseer; please be aware that the sprite sheets and any other assets derived from the pack will need to follow all the same terms of use.

contact(at)dreams-circle.com

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Effekseer has support for Unity, please refer to their documentation for details on how to implement.

https://effekseer.github.io/en/download.html

However, please note that these animations were designed for RPG Maker MZ in mind, so we cannot guarantee that they are fully compatible in Unity.

Hi Wolfs Moon Studios,

No. However, we are currently prioritizing the expansion of the EVFX product family.

Hi cchmaster,

We don't plan on switching to any kind of subscription model, if that's what you mean.

Hi raimizen,

There aren't, as the size of each sprite sheet would be too large to use if each cell was 720p.

Hi HitherYon Games,

We're happy to help you, please send an email to our contact email with more information on what isn't working and we'll get back to you soon!

Hi MHAsker,

Thank you for your enthusiasm and support for our product. 

Just wanted to note that RPG Maker Web, or more specifically, Degica, is only one of our partnered publishers. They do not have ownership over any of our products, and so they would not be able to make that decision.

While we really appreciate the work you've done, there are potential legal complications that could arise if we take you on your offer, and so we'll have to respectfully decline using your work as part of our updating process.

Hi versperzero,

Yes, we are aiming to finish updating all of our products this year.

Yes, they are Effekseer files.

Regrettably, due to the limitations of the asset format in the older iterations of RPG Maker, we will not be converting EVFX animations into spritesheets.

The best way would be to just use Effekseer.

We are working on converting our older products to be MZ-compatible. We're hoping to have everything converted within this year. Thank you for your patience and understanding.

Hi Starmage,

Yes, the MZ-compatible file update will be released later this month. Due to the release timing planned for EVFX, these two had to be put on hold, thank you for your patience!

You're free to render your own sprite sheets, but please be aware that the sprite sheets and any other assets derived from the pack will need to follow all the same terms of use.

We won't rule out the possibility of creating new products for MV, but it depends on the market demand between MZ-assets and MV-assets. We're anxious to see how EVFX is received by the market as well in order to determine where we should focus our development, so stay tuned!

Hi BCJenbo,

While a few of the animations in the pack could be adapted after some major surgery, unfortunately there are those that just can't fit within the sprite-sheet-based asset specifications of the older engines on multiple dimensions.

Hi Wolfs Moon Studios,

Regrettably, there are currently no plans for the EVFX series to be converted to MV/VXAce/VX compatible versions. 

While a few of the animations in the pack could be adapted after some major surgery, there are those that just can't fit within the sprite-sheet-based asset specifications of the older engines on multiple dimensions.


"EVFX Sanctuary" features 20 gorgeous visual effects AND complementary sound effects made specifically for RPG Maker MZ, allowing you to add that professional polish to your projects easier than ever before and awe your audience! There is also a FREE sample pack that includes 3 pairs of animations + sound effects available for you to test!

Check it out at: https://dreams-circle.itch.io/evfx-sanctuary

If you like what you see, check out some of our other assets as well: https://dreams-circle.itch.io/

Hi Starfall Union,

Thank you or your support, and we appreciate your ideas!

Have a great holiday and stay safe!

Cheers,
Dreams Circle