Love this idea! Gonna try it out with my friends and see what happens.
Dream or Decay
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A way to write a caption for each scene, or to add text as part of the scene, would be what moves this tool up from "good" to "great" for me. I've fiddled with it before & enjoy it, but not being able to add any text within the tool is a barrier to making the games I want to make.
As a tamagotchi fan whose tamagotchis are currently without batteries, I love this a lot! I misread the instructions, and after doing the lifespan check, I have been taking numerous turns per day. I prefer it this way and will not be playing it correctly. My current C-Pet is named Rockin', is 6 days old, and has 6 traits: Slime Body, Water Affinity, Claws, Compound Eyes, Earth Affinity, and Feathers. I have taped my info card to the laminated (packing tape) C-Pet card for your viewing pleasure.
I finally sat down and started work on my game after coming up with the concept at the beginning of the jam and then doing Nothing.
The concept is a CCG where your to-do list is the deck and each task is a card. I'm still working out the mechanics, but you would write down your task on an index card, write the estimated time it takes to complete it, and then the actual time; cards with an estimated time close to the actual time have a higher attack, and cards that take longer have a higher defense.
Three variants for play: one where you only play with task-cards that are completed, one where you play with a mix of task-cards, but you have to complete the task within 6-12 hours of playing it (or some other time limit agreed on by the players), and one where you only play with task-cards that are not completed, trade decks, and when you play a card, your opponent has to do their task on the card–and vice-versa.
This is my *sixth* to-do list game concept, but the first that involves playing against others, so it's a new and interesting challenge.