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Dream or Decay

15
Posts
7
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A member registered Oct 15, 2014 · View creator page →

Creator of

Recent community posts

Short and sweet. It was fun finding the second ending!

it means a lot that you found meaning in this game. I wrote it while struggling to cope with the unexpected loss of a loved one, & the mechanics inspired by my habit of checking off each day as I woke up to mark that I was still alive. thank you for your kind words !

Yes!! Thank you :]

I'm having a lot of fun with this! I would love it if you could add Cradily, my all time favorite. They're a funny shape but I just want to see them LOL.

Searched "zine making" here on itchio and found this zine. While I've never said "I've always wanted to make a zine someday" out loud to someone, I've always *thought* it, and I think this zine has helped me get through my problem–which was, 100%, that I didn't think what I had to write about was worth putting into a zine, lol. really called me out there! I'll definitely send you my first zine once I make it!

Hi! I downloaded this to stop myself from posting passive-aggressive vague posts on social media whenever I saw something that made me angry. It has worked pretty well for that purpose! My next step in using it is to start posting positive notes on there so I can hit the #positive hashtag to see them when I'm done ranting. Thank you for making this!

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I really love this, & it's helped me many times over the past years.

I'm mostly writing this comment because I finally figured something out and want to share it with others: one of the tips (the kitchen timer) wasn't helping me consistently, and I didn't know how to fix it. I had a kitchen timer and all, but when I set it, it was mostly just annoying me and I got frequently distracted during the first 20 minutes. it helped enough that i wanted to keep trying it, though, so I was pretty sure I could fix the issue.

finally, I realized two things: for me personally, the kitchen timer wasn't great for less active tasks (writing, for example), but it was fantastic for physical things like Cleaning, etc. second, if I got distracted in the first 20 minutes, I could just set it for 10-15 minutes at a time. the more frequent interruption of resetting the clock was beneficial because it was less an "interruption" and more a reminder to stay on task.

so yeah! sharing that in case it helps anyone else reading the comments.

Love this idea! Gonna try it out with my friends and see what happens.

A way to write a caption for each scene, or to add text as part of the scene, would be what moves this tool up from "good" to "great" for me. I've fiddled with it before & enjoy it, but not being able to add any text within the tool is a barrier to making the games I want to make.

As a tamagotchi fan whose tamagotchis are currently without batteries, I love this a lot! I misread the instructions, and after doing the lifespan check, I have been taking numerous turns per day. I prefer it this way and will not be playing it correctly. My current C-Pet is named Rockin', is 6 days old, and has 6 traits: Slime Body, Water Affinity, Claws, Compound Eyes, Earth Affinity, and Feathers. I have taped my info card to the laminated (packing tape) C-Pet card for your viewing pleasure.


I absolutely adore this! I've never seen the galactian system included in anything before, so this is really neat. Thank you for making it!

short and sweet! I only got one of the endings, but I look forward to playing more. definitely worth paying for!

I finally sat down and started work on my game after coming up with the concept at the beginning of the jam and then doing Nothing.

The concept is a CCG where your to-do list is the deck and each task is a card. I'm still working out the mechanics, but you would write down your task on an index card, write the estimated time it takes to complete it, and then the actual time; cards with an estimated time close to the actual time have a higher attack, and cards that take longer have a higher defense.

Three variants for play: one where you only play with task-cards that are completed, one where you play with a mix of task-cards, but you have to complete the task within 6-12 hours of playing it (or some other time limit agreed on by the players), and one where you only play with task-cards that are not completed, trade decks, and when you play a card, your opponent has to do their task on the card–and vice-versa.

This is my *sixth* to-do list game concept, but the first that involves playing against others, so it's a new and interesting challenge.

oh I love this a lot! this is the kind of game I've always wanted to play. I think I have a grasp of the story here, but if you ever do a continuation or expansion, I'd love to see it.

Mirror World