wooo. I had suspicions and then when I looked back over the articles I was like a-ha. when I realized *how*.
dreamfeel
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finally played this one! really dug it. I can't believe I was getting emotional at plants haha. I think the aging difference is always painful, like with pets. we should all be turtles.
I love how it felt like a heightened JRPG at the start, and then moved into the v different story.
reminds me of two of my v fav games also, before the green moon and one of my v v v fav games tarantella sicilliene (more of a pastiche but so good).
https://harmonyzone.org/Web/TarantellaSicilienne.html
https://store.steampowered.com/app/2323580/Before_The_Green_Moon/
my impetus for this was less about saying that manifestos aren't real unless they have numbered points (which i do like cos they give GRAVITAS and faux seriousness but isn't actually important), and more as a jumping off point to express the idea that manifestos are most powerful when they become frames for seeing things differently and guides to creating new things.
in that sense the manifesto jam is totally a manifesto itself. it says hey, here's an underexplored way to do writing and thinking and sharing that isn't constrained by traditional structures OR traditional means of distribution.
Any definition of art is doomed to be incomplete and to be always playing catch up. Once any boundaries are erected anyone can just move past them. Likewise definitions of games in this way are also always limited (and definitions of manifestos... which is why I hasten to add this post script).
Instead what is useful is if you can create definitions that while flattening an object from one/certain dimensions also better afford it to grow into interesting shapes along other dimensions. But NEVER a definition that makes growing along "unwanted" dimensions verboten.
Úna-Minh, you had me bawling at the end. 😅
I wish I had a more considered comment to make but I'm just amazed at how you've so quickly become one of my favourite game makers and writers! The prose was excellent as well as the storytelling and character building. I was particularly impressed at the use of senses in creating such a strong sense of place, I loved the poem.
Eibhlín and everyone else had a lot of depth (so much richness alluded to), and I loved seeing a neurodivergent character who is understood and cared for by those around her even without explicit modern language.
And the small bits of Irish felt so lyrical. I agree with other comments the translation mechanic was excellent. And the music too. Excellent excellent!! You're doing such brill work.
just came across this seeing if if found was shadowbanned lol.
anyway, I uploaded the prototype here a few months ago https://dreamfeel.itch.io/if-found
ahhhh! that makes a lot of sense. the fish were attacking me and I think I assumed collision with the fish would hurt. and "attacking" (which is how it looks) is so easy right now.
a little teleportation animation would be rad!
yeah, lots of ways to solve it if you come back to it. a little playable intro could communicate it all really easily. like you don't have the camera yet and you're swimming past all the fish, and maybe you see something super rare and when you leave no one believes you.
I like the feel of the swimming! the mechanic is compelling too.
I feel like you should be able to kill fish even if you can't collect them, and they just float up dead. I kept not realising I couldn't hurt them because I had collected too many.
Also was confused that you can exit from the top of any level. knowing that makes it a lot easier. but also i was assuming i was dieing when my oxygen ran out, but actually i was failing because I didn't collect enough at first.
the movement was punishingly slow at the start too then after the first upgrade it was quite fast. maybe start closer to the first upgrade speed?
love the game. will be great with a few tweaks!
SOO GOOOOD. if anyone else is stuck looking for the last character (and i get the feeling she's meant to be hard to find), I starting draw a map starting from the meadow and it really really helped to understand the paths and not get lost and then i stumbled over her as i took a subtle turn i missed a hundred times.
awww, thanks. I just wasn't happy with the tool's accessibility mostly..
busy with other games at the moment, and planning on releasing a diff tool next spring or so. but I will think about this and if I could do anything for it, besides working on it for as much time as it needs. I could probably release the source code for people to mess around with, but not call it a "game maker" yet.















