yup. it is v v funny. also i love following you online and you always make me laugh so like i think we always have way more tiny impacts on lots of people than we even realize. anyways <3
dreamfeel
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ahhhh! that makes a lot of sense. the fish were attacking me and I think I assumed collision with the fish would hurt. and "attacking" (which is how it looks) is so easy right now.
a little teleportation animation would be rad!
yeah, lots of ways to solve it if you come back to it. a little playable intro could communicate it all really easily. like you don't have the camera yet and you're swimming past all the fish, and maybe you see something super rare and when you leave no one believes you.
I like the feel of the swimming! the mechanic is compelling too.
I feel like you should be able to kill fish even if you can't collect them, and they just float up dead. I kept not realising I couldn't hurt them because I had collected too many.
Also was confused that you can exit from the top of any level. knowing that makes it a lot easier. but also i was assuming i was dieing when my oxygen ran out, but actually i was failing because I didn't collect enough at first.
the movement was punishingly slow at the start too then after the first upgrade it was quite fast. maybe start closer to the first upgrade speed?
love the game. will be great with a few tweaks!
SOO GOOOOD. if anyone else is stuck looking for the last character (and i get the feeling she's meant to be hard to find), I starting draw a map starting from the meadow and it really really helped to understand the paths and not get lost and then i stumbled over her as i took a subtle turn i missed a hundred times.
awww, thanks. I just wasn't happy with the tool's accessibility mostly..
busy with other games at the moment, and planning on releasing a diff tool next spring or so. but I will think about this and if I could do anything for it, besides working on it for as much time as it needs. I could probably release the source code for people to mess around with, but not call it a "game maker" yet.
Here's a written tutorial that will explain all the windows and the basics: https://www.raywenderlich.com/7514-introduction-to-unity-getting-started-part-1-...
And here's a YT one :
ok, so I made MY first game with the flatgame maker: https://dreamfeel.itch.io/solstice
given me lots of ideas for things to improve with the tool, but it was fun xD