PATRON COMMENT: KOS can for sure handle it. You just need a proper engine port, OR/AND a good KOS/Port combination.
Dreameater Games
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A member registered Feb 13, 2018 · View creator page →
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An 8x8 font sheet for quake, pixel art, and game optimization
The old demo for Rizzo Island for posterity that used Makaqu Quake
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A collection of games I made in high school along with a post-mortem
Action
Free assets created for Dreameater Games projects that are no longer in use
Low-resolution textures for the Quake engine and other engines.
A 3D platforming tribute to my late Uncle Tom Rizzo's music.
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Recent community posts
[Patreon Transfer] Possibly Unobtainable Goal I have for this project: physical PS Vita Port comments · Replied to Dreameater Games in [Patreon Transfer] Possibly Unobtainable Goal I have for this project: physical PS Vita Port comments
[Patreon Transfer] Possibly Unobtainable Goal I have for this project: physical PS Vita Port comments · Posted in [Patreon Transfer] Possibly Unobtainable Goal I have for this project: physical PS Vita Port comments
PATRON COMMENT: Take your time to make at least the DC version right. There seem to be alot of hiccups with the engine atm. There's alot of work-in-progress engine floating around, but making a new game on them is always gonna take some troubleshooting and some update to make it compatible with KOS. Don't forget that all the progress you make updating those engine is super useful for the DC community.
Rizzo Island PC/Dreamcast Demo v2 comments · Replied to marchegiano in Rizzo Island PC/Dreamcast Demo v2 comments