I would prioritize having a linux port over having a mac port.
Dreamcube
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Yeah, we haven't programmed support for t-spins yet. The game also currently uses pure random for selecting pieces, so we do plan on eventually implementing 7 bag. I'm more of an artist and modeler, and currently my programmer friends are more focused on the 3D platformer. And you didn't come off as rude, I'm pretty picky with tetris too! You might have noticed this game is also missing wall kicks, it would be nice to eventually have them implemented too.
Hello, this is looks very cool what you have so far, but I'm experiencing a few issues; I can't enter the city level by pressing E. I can't get past the first 3 platforms past the city level, I've tried many times but he seems to always get stuck on something in the air and then fall down between the platforms. When I try to go back to collectables by pressing E, the game crashes. Also can you add an option to invert the camera Y axis and maybe zoom the camera out a little bit?