AI is still art theft, even if it is only used for backgrounds.
Dreamcube
Creator of
Recent community posts
The animation and models are great, but the gameplay could be improved. It needs to be more clear that you can use the same item more than once, as its currently not mentioned anywhere. After wasting a lot of time, gave up and looked up the solution, and was kinda frustrated to find out not knowing you can use the same item more than once was the thing that was hindering me. But still, great rube goldberg machine!
This game is pretty amazing and cute! I'm a big chibi robo fan and this definitely has the feel of the original and kinda has a ps1 aesthetic. It took me an embarrassingly long time to find out how to charge your battery from the outlets at first. I've beat the game now, and got to 90 on my battery level. The ending certainly was something, wasn't expecting that. I'm also developing my own chibi robo fangame so very cool to see another one!
Yeah, we haven't programmed support for t-spins yet. The game also currently uses pure random for selecting pieces, so we do plan on eventually implementing 7 bag. I'm more of an artist and modeler, and currently my programmer friends are more focused on the 3D platformer. And you didn't come off as rude, I'm pretty picky with tetris too! You might have noticed this game is also missing wall kicks, it would be nice to eventually have them implemented too.
Hello, this is looks very cool what you have so far, but I'm experiencing a few issues; I can't enter the city level by pressing E. I can't get past the first 3 platforms past the city level, I've tried many times but he seems to always get stuck on something in the air and then fall down between the platforms. When I try to go back to collectables by pressing E, the game crashes. Also can you add an option to invert the camera Y axis and maybe zoom the camera out a little bit?