Hi there! Thank you very much for your feedback and sorry for the late reply. I missed this notification somehow :3
We are thinking of adding a glossary page for player to freely deciphering the meaning in whichever language player prefers. The game wouldn't confirm this page however as we want to bring a full immersion of the chosen language through the gameplay, no "bridge" language :D
There will be quite a bit of ambiguity along the way but hopefully not to the point of frustration :D That's why we are testing out this chapter 1 to see if this design would work.
More languages will be added in the future, even fictional language, so there would be more options for players to choose from. Hope you will continue to support us and share your feedback with our upcoming update!
dream-decypher
Creator of
Recent community posts
Thank you for coming back and share your feedback <3 really appreciate it! Our plan for the future is to have more languages for the game, even fictional language so everyone can enjoy the linguistic deciphering process. We have 2 more levels to close this chapter. Please stay tuned and find out what going to happen next ;)
Thank you for playing and commenting your experience here <3 really really appreciate it <3 We are so happy that you found this game fun and enjoyable it just made our days!
We'll fix the scaling of the calendar in upcoming updates! Please stay tuned for our next update soon this week and share your thoughts again.
A quick question, would you prefer to play this game with a real language or a fictional language more? If it's a fictional language, then can you share which language would be intriguing for you (just for the sake of pure curiosity and joy) to base the fictional language on?
Thank you very much for playing our game and sharing the feedback!
First of all you are not bad at puzzle games, you got to the end playing with one of the most difficult languages in the world and you know nothing about it before playing!!! Please give yourself some credits :D
We'll look into the intro, the subtext shouldn't be blurry though.
About the calendar, you will need to come back to the calendar and try to understand it in upcoming levels. But of course it's not good design if you can brute force to the solution. Maybe I can limit the number of time you make a wrong move (maybe 3?) then reset it to the beginning on the 4th time.
The journal layout will change in upcoming levels so you actually need to slip through too many pages ;) Hope you will come back to see the changes and our improvement!
