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dReal

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A member registered Jul 08, 2020 · View creator page →

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Thank you once again for a great bit-sized game, James! Your wonderful use of colors, shaders and environment always manage to make a wonderful, cozy and peaceful experience.

Feedback after my 15ish minutes of gameplay:

  • Unfortunately I didn't manage to finish the game, as I get perpetually stuck in a "hole" between rock assets where PC was probably always falling and couldn't manage to jump or more anywhere. That was near the batch of purple flowers on the rock ledge. Respawning did nothing, I guess my respawn point was the exact location.
  • Finding the first 90% of the stuff was fun and relaxing, the next 5% was bit of a stretch as the environment was bit monotonous and not easy to "scan & sweep" the area effectively. ANd the very last 4 pieces of trash was impossible to the aforementioned stuck bug.
  • The different types of trash feel redundant. You could make them visually or otherwise more distinct (plastic floats and moves around where heavier trash sink down) or simply combine them into one pile.
  • If you would want to make the experience relaxing all the way through, I'd suggest one of some of these fixes:
    • Make the 100% cleanup optional, and let the player leave with good conciense aroub 80% completion rate, and reward extra for 90% and 100% completion rates.
    • Make the trash stand out even more, when everything is oversaturated and lush, it's near impossible to spot them trash, especially outside of water.
    • Give the player a "scanner", which temporarily dims the colors of vegetation & sky and highlights the trash nearby. Kinda like on No Man's Sky.
    • Optional 3rd person view would make it easier, as the higher camera angle would make player less lost in the vegetation.

Nevertheless, this made me wanna go and pick up some trash from the local strip of forest asap! ♻️💚🌍 Keep up the grand work, mate!

😬

Yo Blair, Low-Fi is picking up momentum on YouTube once again, which is great! But many have the idea that you're doing it as a solo dev project, which gives some potential buyers some doubts. Could you clarify how many ppl you got involved, to make things clear that Low-Fi is not only relying on your resilience :) 

Thanks dobsy for trying out the demo and glad you liked the flying! 🙂

The carpet alignment is "fixed", whereas you can roll around freely. We might need to implement some visual aid to ease with that.. 💠

The snake is simply a combat you need to win - no puzzle involved in that, just run (away) and gun! 🔥

And yes, the bottle is your means to heal - besides a spell which is also available in the game. 🍾

The skull is our idea of a helping familiar for the player, and still needs lots of work and additional features to make him more useful. But he *should* guide you only to valid places atm.. 💀

Spellbook should appear when you face your left hand palm towards your head, when in "magic mode" aka wand in other hand. ✨

And thanks for all the feedback, they're really valuable at this phase!