wow. This is very well executed. The scenes change soo smoothly.
drareeg
Creator of
Recent community posts
You automatically "run forward", the player only controls steering left or right.
One buff makes you faster (becomes more noticable if you collect multiple)
One makes the paint trail wider
One launches some paint balls, creating tiny splats all around the map
One creates a large paint explosion around you.
Flawless start to the game, nice storytelling and intuitive tutorial etc.
Decent balance in the units, as you get forced to use them all if you want to advance further.
I find the percentages a bit weird.
The counter for soldiers seems to always start at 20%, and when rolling to the next unit, it always starts at 50%.
Possibly something more visual than a number would help me perfect my releases :)
I used libgdx for the rendering and game loop.
No game engine though. I'll open source it.
Edit: here's the raw codebase: https://gitlab.com/g369/deepdive



