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Dranak

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A member registered Oct 04, 2018 · View creator page →

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OMG Thanks it's working so fu**ing well! :D

I didn't know that you can store "materials" informations directedly in vertexes.

So it's not a bug just me... 
I though I didn't use Clayxel the right way and the UV map of my mesh was broken or something like this 
Thank you for your time.

Dranak

ps: I saw your tweet;) If you want, I will update you of my "beautiful creations." 

Hi,

Obviously I'm making something wrong, and I think it's about clayxels-container but I don't know more.

For more explanation I use Clayxel in a Unity projet in SRP because I view UWRP or no matter which other Render Pipeline works with.
So I made my mesh in this projet and export it to FBX in my "real" projet wich use UWRP.

These are screenshots of the "clayxel" projet. 


Green "Bloop" Settings

and this one is in the UWRP projet (FBX File)


I hope so this screen help you to understand my issue, I think it's fool issue but I don't see what to do 

Best regards


Dranak

(2 edits)

Hi,
Before talking about my issue, I want to tell you that Clayxel is amazing and I am looking for the new updates.  :)

So I used clayxel and everything seems to be fine but when I exported my "creation" with FBX Exporter I have only one material on my mesh.

For example the eyes and the body have the same color(material) while with clayxel I used several colors.

If you need some screenshot tell me. 

Dranak