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Dragon Theory Games

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A member registered Dec 11, 2019 · View creator page →

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Great start to the game!  I'll go through the list of questions you posted on Discord..

I played as the Spellbalde

Frequency of enemy attacks:

Frequency itself was not bad, but the enemies are not quick to react.  So for the smaller enemies I would kill them before they had a chance to react even once.  For the larger enemy the hits were pretty weak, so I could almost just tank the hits with no real concern.  The knockdown was a nice touch though.

Ability to react to enemy attacks:

Overall this fell pretty good.  It took me a good amount of time to master the parry/block.  But getting hit always felt like my fault. I would not be against more expressive attack animations on the enemies though.

Responsiveness of enemies:

I mentioned this a little above, but the enemies aggression and movement speed were a little slow, so I could back out of a fight to regain stamina or avoid hits easily, or just charge in and overwhelm smaller enemies

VFX on hit/blocked hit

I didn't notice much in the way of vfx.  Health bar was responsive though.

Stamina cost of attacks.

Stamina cost felt good.  I got a good number of attacks in before having to let my stamina regen.

Camera positioning

Camera positioning was fine, but something I wanted to put in somewhere is the mouse sensitivity.  MY camera was wildly flying around with even the slightest mouse input.  An option to control this would be very appreciated.

I wish I had an insightful answer. But we just picked a number.

You really should.  I see a lot of potential in the concept

Great start, I could see this being build up to be a rather fun building strategy game

That was surprising entertaining, and super funny.

That was great! love the grapple mechanic! Well done.

That was an absolute treasure of a game.