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Dragon Theory Games

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A member registered Dec 11, 2019 · View creator page →

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Aww, Agnes! So cute!

I think they'd be an adorable family with kids, too <3 I bet Atlas could be convinced. 

Thank you so much for playing! I'm so happy you enjoyed it.

<3 <3 Thank you so much!! I'm happy to hear it was suspenseful and that the responses were subtle enough to be interesting. I hope it was a good stress! 

I love an MC with a big personality and this was great. <3 And the most adorable golden retriever himbo.

So gorgeous! The art and writing do a great job at immediately establishing the setting. And that "whaaat??" moment is so good.

Thank you so much! I'm so glad you enjoyed it~

Ooooooh this is fun~ Very cool characters, moody vibe, beautiful art. Played through a few times and I can tell I'm gonna come back to it to see all the variation. Awesome!

Oh wow, thank you so much!! <3 I'm so happy her inhuman perspective came through in an interesting way. Thank you so much for commenting and telling me what you enjoyed, I'm blown away! 

This is so cool! The art and feel of it are awesome. Excited to play more of it!

Aww, this is adorable!! The art is so cute and nostalgic. Fun time~ I was so entertained by Lupin's name color changing, lol. <3

Thank you so much! I'm so glad you enjoyed it!!

So glad I finally got to sit down and play this! Definitely some neat little questions raised during this that I'm excited to explore more in a full release. The character art is lovely (I especially can't get over how much I love the title image <3 ) Looking forward to more!

Loooooved it! I love gargoyles/grotesques as art and as characters, and this feels like someone reached into my head and put my chaotic daydreams into actual words and story. Someone who really gets the appeal! His kisses tasting like cool, fresh water?? PERFECTION. 

<3 Gorgeous art, a good salt-of-the-earth MC with solid and practical opinions on things. All in all, a very good time - art, writing, music, and all the details very come together very cohesively and make for a wonderful presentation.

Great start to the game!  I'll go through the list of questions you posted on Discord..

I played as the Spellbalde

Frequency of enemy attacks:

Frequency itself was not bad, but the enemies are not quick to react.  So for the smaller enemies I would kill them before they had a chance to react even once.  For the larger enemy the hits were pretty weak, so I could almost just tank the hits with no real concern.  The knockdown was a nice touch though.

Ability to react to enemy attacks:

Overall this fell pretty good.  It took me a good amount of time to master the parry/block.  But getting hit always felt like my fault. I would not be against more expressive attack animations on the enemies though.

Responsiveness of enemies:

I mentioned this a little above, but the enemies aggression and movement speed were a little slow, so I could back out of a fight to regain stamina or avoid hits easily, or just charge in and overwhelm smaller enemies

VFX on hit/blocked hit

I didn't notice much in the way of vfx.  Health bar was responsive though.

Stamina cost of attacks.

Stamina cost felt good.  I got a good number of attacks in before having to let my stamina regen.

Camera positioning

Camera positioning was fine, but something I wanted to put in somewhere is the mouse sensitivity.  MY camera was wildly flying around with even the slightest mouse input.  An option to control this would be very appreciated.

I wish I had an insightful answer. But we just picked a number.

You really should.  I see a lot of potential in the concept

Great start, I could see this being build up to be a rather fun building strategy game

That was surprising entertaining, and super funny.

That was great! love the grapple mechanic! Well done.

That was an absolute treasure of a game.