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DragonsTea25

36
Posts
1
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A member registered Jul 09, 2024

Creator of

Recent community posts

Holy moly! 

The A and W key don't seem to move the character at all. Pretty fun idea, just needs some fixing up.

Beautiful and well polished, everything just felt so right! And I loved the binding of Isaac inspired boss at the end. 

This was really cool, coming out on top when the game was getting progressively more limiting felt really fun. This game check all boxes for good game design.

Amazing! I love the Galaga inspired ships. The only reason my enjoyment wasn't a full 5 stars, but a 4 was due to the upgrades making me go completely broke and softlocking me on the 2nd level. lmao.

The game looked really pretty, it was difficult to play because the platforms were placed in odd places.

I really liked this game, simple, incremental, and a funny premise.

I like how far this 4 day project has come, some improvements in gameplay with balancing difficulty, phenomenal artwork, cool sound effects, sick retro-style music, and solid functionality. The game is still frustrating for me personally, I'm just not fast enough going through the menus and checking on resistances and checking the radar at the same time. Just not for me, the game is still pretty good for what it is. 

This was the funniest game by far, 4 minutes flat and I made a true banger of a jam game. The humor was amazing and the pure random and absurd energy was extremely fun.

I love the art, the concept, the sounds, and music. I wish there was a visible countdown to look at, but I understand the design choice. I played it for a while, every time I end up getting shot while driving for a rabbit, tis life I suppose.

I love the art, the concept, the sounds, and music. I wish there was a visible countdown to look at, but I understand the design choice. I played it for a while, every time I end up getting shot while driving for a rabbit, tis life I suppose.

Fun, goofy, and a little challenging. I like that there is a feature to prevent getting stun-locked by those drone things

I didn't know how to save the family, I have no idea what is missing from the universe, and I don't know the correct range of numbers. I don't know if this is just me or if the game doesn't give me much information to work with.

Nice and simple, yet, there is a little bit of hidden complexity to the movement when your battery gets low, very smart. Simple style, but still fit a techy theme so it works. There wasn't any music or sound for me, not sure if there is any at all. I like that you have a diegetic UI for your bug's battery charge and you can see it drain, that's really cool and executed really well.

For some strange reason I was on the first fight with the slime on level -1? and couldn't deal any damage once the slime got to 5 hp. I simply couldn't progress through the rest of the game. The gameplay was okay, I still enjoyed picking upgrades and improving my character.

Really cool idea, the third stage feels utterly impossible. I couldn't get through the rest of the game if there was anything else. Also, my cursor would randomly skip over unspecified spots in the movable areas, might be a bug.

This was a pretty decent game, I played before I read any instructions then I read them later, just because I fancy some good ol' conveyors. Took me a minute of just messing around until I realized what I had to do. I liked that you can use as many of the cleansers and speed boosts as you like, it really made my system feel like peak efficiency.

Everything was simple and easy to understand and the tutorial was helpful. I was able to beat the tutorial, it took me a minute to really figure out how every task could fit together. It felt fun to learn this game.

This game has some conflicting design choices that get in the way of an enjoyable gameplay experience. I get the use of menus if player actions and the opponent were meant to be complex, but I would recommend keeping this turn based and having a limited amount of turns for the player. These menus are a barrier for the real-time playstyle, eating up time when you only have about less than a minute to attempt to win. There were times where I had the chance to spam slash and beat it even when blinded, and then times where I had to think about what to do next. The artificial difficulty instilled into the basic mechanics was a bit of a pain.

I had absolutely no idea how to do anything or what anything meant for the first minute or so, it just was off-putting. Your first impression is an important part of the game.

The art and music was amazing, I had to lose a couple of times to take it all in. Themes all fit together and the music had a similar sound to retro games which was pretty cool. 

Overall, the fundamentals of the gameplay are flawed, turn-based mechanics put into a real-time game just wasn't meant to be. Every button, action, and game state worked fine, so development was well done. The music made the game feel fun and engaging and the pixel art was great.

This isn't a review to beat anyone down and I know it was a little harsh, I just feel passionate about indie games and want to see people improve the experiences they create with their games.

Tell me you haven't read the game's page without telling me you haven't read the game's page.

They are working on Voices of the Void right now, you should check it out, it's nearly a complete game, and super fun.

It's all good now, just downloaded and played it.

This is amazing, I used to play this when was a kid and this just blew my mind! Some tracks had powerup bricks that were unreachable due to being positioned too high up. 

Didn't realize there was an update for 0.8.

Thank you.

When the "Wisp survival instructions" thing crash lands in my story save it keeps crashing my game, I am not allowed to progress any further.

This game is so much fun! The tutorial feels great and doesn't require you to return to the main menu which is fantastic, It just launches you right into the story, perfection. This game is going in the right direction and I love how the controls look like a human body in a way, it helped me figure out how to control the right foot on a different keyboard.

Feedback: There needs to be portal sounds, that's it. 

Can't wait for new content.

Found the last object and died, nothing but non-stop tension and anxiety throughout. You nailed it with this game, although there were a few moments where I felt like I got soft-locked by the monster, it just kept coming back forcing me to keep taking pictures and reloading a cartridge.

Nice troll comment.

This is a great representation of how much more, people struggle to achieve a goal with trauma and even complex trauma. Using up more energy, getting hurt more, and sleeping more, all while dealing with the fact that most people will never understand.

I'd give it a 7/10. I found the monster to be a bit funny the first time you encounter it in the hallway, It ruined the experience. I really liked the television moment where the monster records you watching the television.

I was playing this and my wife was sitting next to me watching me progress through the game. I was just saying how the game effectively builds suspense from nothing and ten seconds later, it scared the shit out my wife.

The "You Lost" Ending was funny as heck frfr.

OH YEAH! well I AM what remains.

I really like the slow creep the horror this game introduces. I loved it.

This was a great game, short and savory, there were many things that I loved about this game. The fast food bag, the bell ringing sound, the well-designed enemies, and just the difficulty ramp. Everything was perfect.