Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dragonstar411

2
Posts
1
Followers
518
Following
A member registered Mar 13, 2018

Recent community posts

(1 edit)

I found another problem.

The game crashes when you click the back option  after you discover Tieden as a felin.

Here is the log

2026-01-29 03:46:04 UTC

Emscripten-3.1.24-wasm32-32bit

Ren'Py 8.3.7.25031702

ReNimin

0.5

Built at 2026-01-26 04:28:00 UTC

Early init took 0.05s

Loading error handling took 0.07s

Loading script...

Loading script took 5.51s

Loading save slot metadata took 0.03s

Loading persistent took 0.00s

Set script version to: (8, 3, 7)

Running init code took 0.07s

Loading analysis data took 0.04s

Analyze and compile ATL took 0.01s

Reloading save slot metadata took 0.02s

Index archives took 0.00s

Dump and make backups took 0.00s

Cleaning cache took 0.00s

Making clean stores took 0.01s

Initial gc took 0.10s

DPI scale factor: 1.000000

Creating interface object took 0.01s

Cleaning stores took 0.00s

Init translation took 0.01s

Build styles took 0.01s

Load screen analysis took 0.01s

Analyze screens took 0.06s

Save screen analysis took 0.05s

Prepare screens took 0.23s

Save pyanalysis. took 0.00s

Save bytecode. took 0.11s

Running _start took 0.01s

Interface start took 0.93s

Initializing gles2 renderer:

primary display bounds: (0, 0, 1536, 864)

swap interval: 1 frames

Windowed mode.

UGUU couldn't find b'glFlushMappedBufferRange': b'No OpenGL context has been made current'

UGUU couldn't find b'glGetBufferPointerv': b'No OpenGL context has been made current'

UGUU couldn't find b'glMapBufferRange': b'No OpenGL context has been made current'

UGUU couldn't find b'glUnmapBuffer': b'No OpenGL context has been made current'

Vendor: "b'WebKit'"

Renderer: b'WebKit WebGL'

Version: b'OpenGL ES 3.0 (WebGL 2.0 (OpenGL ES 3.0 Chromium))'

Display Info: None

Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)

Could not open 'cache/shaders.txt':

Maximum texture size: 4096x4096

Current pregArray: []

Current pregArray: []

Current pregArray: []

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

Full traceback:

  File "//game/script.rpyc", line 1139, in script

  File "/renpy/ast.py", line 1987, in execute

    self.call("execute")

  File "/renpy/ast.py", line 1966, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "/renpy/statements.py", line 374, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "/renpy/exports/statementexports.py", line 345, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "/renpy/ui.py", line 301, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "/renpy/display/core.py", line 2218, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "/renpy/display/core.py", line 2748, in interact_core

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/screen.py", line 480, in visit_all

    callback(self)

  File "/renpy/display/core.py", line 2748, in <lambda>

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/screen.py", line 491, in per_interact

    self.update()

  File "/renpy/display/screen.py", line 700, in update

    self.screen.function(**self.scope)

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 90, in execute

  File "game/screens/main_game_interface.rpy", line 91, in <module>

  File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight

  File "game/descriptions/utils.rpy", line 486, in breast_desc

TypeError: 'float' object is not callable

While running game code:

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 90, in execute

  File "game/screens/main_game_interface.rpy", line 91, in <module>

  File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight

  File "game/descriptions/utils.rpy", line 486, in breast_desc

TypeError: 'float' object is not callable

Screen sizes: virtual=(1920, 1080) physical=(1920, 1080) drawable=(2400, 1350)

Could not open 'cache/shaders.txt':

Maximum texture size: 4096x4096

Full traceback:

  File "//game/script.rpyc", line 1139, in script

  File "/renpy/ast.py", line 1987, in execute

    self.call("execute")

  File "/renpy/ast.py", line 1966, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "/renpy/statements.py", line 374, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "/renpy/exports/statementexports.py", line 345, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "/renpy/ui.py", line 301, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "/renpy/display/core.py", line 2218, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "/renpy/display/core.py", line 2748, in interact_core

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/screen.py", line 480, in visit_all

    callback(self)

  File "/renpy/display/core.py", line 2748, in <lambda>

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/screen.py", line 491, in per_interact

    self.update()

  File "/renpy/display/screen.py", line 700, in update

    self.screen.function(**self.scope)

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 90, in execute

  File "game/screens/main_game_interface.rpy", line 91, in <module>

  File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight

  File "game/descriptions/utils.rpy", line 486, in breast_desc

TypeError: 'float' object is not callable

While running game code:

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 90, in execute

  File "game/screens/main_game_interface.rpy", line 91, in <module>

  File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight

  File "game/descriptions/utils.rpy", line 486, in breast_desc

TypeError: 'float' object is not callable

Full traceback:

  File "//game/script.rpyc", line 1139, in script

  File "/renpy/ast.py", line 1987, in execute

    self.call("execute")

  File "/renpy/ast.py", line 1966, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "/renpy/statements.py", line 374, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "/renpy/exports/statementexports.py", line 345, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "/renpy/ui.py", line 301, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "/renpy/display/core.py", line 2218, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "/renpy/display/core.py", line 2748, in interact_core

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/screen.py", line 480, in visit_all

    callback(self)

  File "/renpy/display/core.py", line 2748, in <lambda>

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/screen.py", line 491, in per_interact

    self.update()

  File "/renpy/display/screen.py", line 700, in update

    self.screen.function(**self.scope)

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 90, in execute

  File "game/screens/main_game_interface.rpy", line 91, in <module>

  File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight

  File "game/descriptions/utils.rpy", line 486, in breast_desc

TypeError: 'float' object is not callable

While running game code:

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 90, in execute

  File "game/screens/main_game_interface.rpy", line 91, in <module>

  File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight

  File "game/descriptions/utils.rpy", line 486, in breast_desc

TypeError: 'float' object is not callable

Full traceback:

  File "//game/script.rpyc", line 1139, in script

  File "/renpy/ast.py", line 1987, in execute

    self.call("execute")

  File "/renpy/ast.py", line 1966, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "/renpy/statements.py", line 374, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "/renpy/exports/statementexports.py", line 345, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "/renpy/ui.py", line 301, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "/renpy/display/core.py", line 2218, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "/renpy/display/core.py", line 2748, in interact_core

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/displayable.py", line 434, in visit_all

    d.visit_all(callback, seen)

  File "/renpy/display/screen.py", line 480, in visit_all

    callback(self)

  File "/renpy/display/core.py", line 2748, in <lambda>

    root_widget.visit_all(lambda d : d.per_interact())

  File "/renpy/display/screen.py", line 491, in per_interact

    self.update()

  File "/renpy/display/screen.py", line 700, in update

    self.screen.function(**self.scope)

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 90, in execute

  File "game/screens/main_game_interface.rpy", line 91, in <module>

  File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight

  File "game/descriptions/utils.rpy", line 486, in breast_desc

TypeError: 'float' object is not callable

While running game code:

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 86, in execute

  File "game/screens/main_game_interface.rpy", line 90, in execute

  File "game/screens/main_game_interface.rpy", line 91, in <module>

  File "game/scripts/gameplay_mechanics.rpy", line 88, in do_weight

  File "game/descriptions/utils.rpy", line 486, in breast_desc

TypeError: 'float' object is not callable

Screen sizes: virtual=(1920, 1080) physical=(1536, 864) drawable=(1920, 1080)

Could not open 'cache/shaders.txt':

Maximum texture size: 4096x4096

This keeps popping up nearly every time I interact with the game.

Current pregArray: [False, 0, 0, 0, 0]

preg_check(0) returning: False

I think you have it checking if the player is pregnant at every input.