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dragbone

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A member registered Sep 03, 2015 · View creator page →

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I know what you mean. We wanted to explore all possible ways to interact with the new mechanic, the second level is more towards a puzzle game and can be a bit annoying (it actually was way worse during most of the development ;-) ). Could use some refinement for sure.

Thank you! We wanted to explore better indication of enemy states but were pretty much out of time. We'd prefer to get rid of the "health bars" in favor of sound + better visual cues + some kind of HUD indication.