More maps would be good, but it would also require a substantial amount of work. If I have time after the other requests, I can look into adding some.
Dragauka
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I went ahead and triple checked, and everything still works fine for me. Here are some steps/questions I have:
Make sure you have the latest version of the game downloaded from the official Itch page, ideally not through the Itch app. Same thing with the latest version of the mod on my page.
Make sure you have Delta Patcher V3.1.5 from the correct GitHub page. I have not tested the newest version.
Make sure all folders are unzipped: The patcher, mod, and game.
Make sure the game file is on the top row when patching and the patch file is on bottom.
Finally, which operating system are you running? I have never tested the patcher on Mac in case there is a problem there.
Sorry for the late reply, I missed this comment. You probably figured this out already, but the save files are stored outside the main game files, specifically in the AppData/LocalLow/RalivDev folder. I would recommend copying and pasting the save folder elsewhere if you are worried about it being deleted/lost. If you redownload the game, it should still use the same save files, HOWEVER I have not tested this using the Itch app or any other file managing service.
For future reference, if you have followed the steps perfectly but get a checksum issue, it is likely you have a different version of the game or mod. Only the most recent version of the game available on Itch is confirmed to work with the most recent version of the mod as of now.
Finally, disabling checksum validation will never make the mod work, as a mismatched checksum inherently means it will not work.
Given recent developments on Itch, it is hard to say. I would like to release at least one more major update to the mod, ideally alongside the 1.0 version of the game. This would include the last feature you mentioned and would finish up other incomplete features as well.
Past that, the mod feels mostly complete. I am open to new ideas or changes, but that is all I have planned.
Lastly, there is a game I have been developing unrelated to the mod but with some similar ideas, which could release within the next few months. I don't have a concrete timeline yet or more to share, but it has been in development for some time now and will likely be free.
I would be redistributing source if I did that. Since patch files only contain the differences between the source and mod files and are useless without the source files, it allows me to distribute the mod without giving out someone else's code. This is one of the main reasons many mods for games opt for patches.
Turns out I didn't need to change anything significant. The mod has been updated again with a max value of 3 for the slider.
Also, there are some visual artifacts due to the negative scaling, but this can't be adjusted without lowering performance (backface culling off/flip normals), so I'll likely leave it as is.
I like how this idea makes a nicely balanced gameplay loop. I'll likely add it as a mode (potentially alongside other new modes) within the next couple of updates.
Also, the last idea you mentioned was implemented in the newest update. There are a few small improvements to be made, but it more or less functions how I interpreted it.
A prototype of the mod is complete and available on itch at: Archipelagates Inflation Mod by Dragauka
The tutorial is up at this link: Installation Tutorial with Images - Archipelagates Growth Mod by MidnightCode

