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Dr4keme1ster

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A member registered Feb 23, 2020 · View creator page →

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RNG Hell (pun intended), I like it. While it is sheer luck and minimal skill, I dig the art style and gameplay loop. Strategizing and increasing my odds for each of the pieces is very fun, good stuff!

Very awesome stuff! Haven't seen terminal based games like. And to make a timing based attack thing is also epic nasty! 

I had a ton of fun saving the goobers on this one. I also found it's quite fun to exploit the jumping physics by holding the jump while on a tiny corner to propel yourself to incredible heights, and the falling physics incredibly fun to send myself at mach 3. Big fan of the guy we play as too design wise, solid stuff! Was quite easy to get lost is my big complaint, no recognizable landmarks or clear checkpoints aside from the few I did see.

Very simple stuff. The wheel could have been better conveyed as to what each effect does, and the logic for fighting waves of various enemies could have been implemented if this was supposed to be more about surviving and clearing waves of enemies. I also think the music could have been longer because the loops are very quick to get repetitive. It's a solid idea for a game overall, keep up the good work!

Very cute game! I adore the art, and I'll agree that the lack of fanfare for completion is unfortunate. Lovely stuff!

Adorable art, and a very fun puzzle game. I will echo sentiments about no music, could do for some chill stuff to stop and think for a minute. I also think it could help to explain some of the quirks about spinning the boxes too, I was being a little dumb with some of them and I couldn't piece together how boxes spin in one way, but then you put them at different spots and they spin completely differently. I could have just missed the explanation for that, though. Great puzzle game overall!

This game was an absolute joy. I adore the aesthetic, the vibe, the art and just spinning a water faucet to grow a flower. Then I found the best way to maximize my flowering process by timing the spins so that it was always capped out and could water incredibly fast, haha. Solid incremental game for sure.

Awesome little speedrunning game. Having to calculate the trajectory of your kicks and timing it was quite fun, and then came the micro-optimizations. Very neat stuff! I enjoyed the very simple office-type beat when you go up an elevator and whatnot too. 

Big fan of the guy from Ben 10. Will say, though, the controls were very rough. Massive amount of input delay and weird little quirks of the physics and jumping. Made for an interesting challenge, but should be adjusted in the future.

I dig the surreal low-poly aesthetics for this game a lot! Love the little guy and slapping stickers onto him. I also had a lot of fun rotating the world constantly to manipulate my gravity. Lots of movement potential there. It does get a little tricky to understand the rotational orientation at first, but it's a minor skill issue. Awesome stuff!

Saw the immediate potential to firing off all shots at once to propel myself at mach 2, and was satisfied. I think the air control is a little too slippery, though. Kept having moments where I'd collide into spikes against my will because of the conservation of momentum from falling. That, and the last level(?) the lightning is incredibly difficult to see against the bright pink background. Overall, solid platformer stuff with lots of potential!

Got to round 6 and I immediately exploded the game engine to the point it lagged because I made fat dough, lmao. Very interesting idea, I wish there was some more cool sounds and a little music track.

Got one heck of a Flash games vibe, very fun little micro game. It was a little tough getting used to only forward and down but it makes up for the fun challenge of "How fast can I react" when spinning the wheel causes the drill to go at mach 5.