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dqso

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A member registered 99 days ago · View creator page →

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Addictive game :) I finished the last level more by luck than by skill

The tricky part for me is that the cannons you already aimed get reset, so you have to use other things to aim: corners, other cannons, stuff like that

Idea for a harder mode: let the player keep the old cannon angles but hide the ball trail :)

Thanks for playing :)

I built a graph of English words out of Wiktionary data, where every edge is a specific kind of relationship: synonym, antonym, hyperonym/hyponym, part/whole, derived forms and most importantly for this game - coordinated terms and related phrases.

Did you find the sticker in the game that explains the colorful arrows?

fullscreen doesn’t work when you’re using the randomizer

(2 edits)

Nice one! A few things I noticed:

The fifth enemy has no name. I guess it’s the final boss, so maybe it’s on purpose, but it looked a bit like a bug.

And the card that gives +1 action slot is way too strong :) after I took it the rest of the run was easy

Fun game! But I have a small problem with the UI

I don’t see my money while playing, only on the end screen. Would be cool to have it in the HUD, because between rounds I need to choose an upgrade for money and I don’t know how much I have

And maybe a progress bar to the next level? So I know how close I am