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Doug Neves

95
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A member registered Jul 11, 2017 · View creator page →

Creator of

Recent community posts

What an unbelievable job! The game feel is so professional! Actually, everything is, the art, the sound, the effects. I loved the mechanics, even though it's pretty easy to exploit some upgrades like the reroll. Flawless work, congratulations!

Amazing work! The art is amazing, the sound and music are perfect, the transitions are very professional, I love this game!

Very creative entry, I loved the graphics and the idea.

It's a bit hard to understand what to do sometimes, but it's fun :)

Click the rope first, then spin while holding the mouse button. On both ropes!

Thank you a lot for the long feedback! :D

The game balancing is really bad at the moment, and we received a lot of useful feedback about that.

I hope the new version we will launch after the jam is over will address those problems and make the game a little bit more fun to play ;)

Thank you for the feedback, it makes me happy that you like our game :D

The two things you pointed out will be done on the 'final' version that we will publish as soon as the jam is over.

Thanks again for playing; we appreciate it :)

Thank you for playing and for the feedback! :)

Thank you for playing our game and leaving feedback :D

Poor Mary :O Very creative entry, I liked it, congratulations :D

Nice game, so creative to use the spinning mechanic for the reload!

And there are headshots, nice feature :)

Congratulations on your game!

My family left me, but I'm rich now, so I can buy a new one, I guess :D

Nice game, works well, easy to understand, I spent some time on it :)

I wish we start with more lives and that the shop options were more frequent.

The music is very good!

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Thank you so much for the feedback. It makes me a little sad that a game I designed to be comically frustrating illustrates modern working relationships so perfectly. Regardless, I absolutely loved reading your comment. Thank you so much, it really made my day!

Very cute, it was hard for me to understand what to do in the beginning, I was trying to match the card naipe with the table naipe at first :P

Once I understood it, it was easy to keep going and have a huge pile of cards on the table :D Congratulations on your game!

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Nice game, flapbird style but with nice gameplay elements. The red frog is my nemesis >:[ 

Took me some minutes to finish it, it was a good experience. Only the music was a bit repetitive, I would like a button to turn it off.

Congratulations on your game! :)

bad luck :(

Thank you for your feedback and for playing our game :)

Amazing work, a piece of art. It was hard for me at the beginning to understand how to use the clock to come back in time, but after I understood it, it was a lot of fun. I loved the voice acting, it was pretty professional. Congratulations on your work!

I loved the concept! Spinning the world to change the environment so you can progress is very creative. I found the controls a bit unorthodox for an FPS (like not maintaining jump momentum), but it didn't really get in the way and I was still able to play. The art is really cool too. Great job on the game!

You deserve more reviews! Very cute and well-made game. I had a blast playing it! The upgrades were a little confusing to understand at first, but I loved it when they increased the number of boomerangs I could throw. By the end, the game turned into absolute chaos, and I'm pretty sure I died to a bomb. Solid entry, congratulations!

There is no game :O

Thank you for playing and for your feedback! We experimented with some versions of the puzzle, and in the end chose a simpler one that we feel is hard enough to entertain, but easy to learn. I'm happy you appreciated that :)

Everything is so good in this game! The art, the audio, the concept, the mechanics, everything works incredibly well together. Amazing job, very well done, I'm really impressed!

Indeed, the balance of the game is off, and we do not have the time to adjust it. A new version with a tablet that does not get so slow is coming when the jam finishes :) Thanks for the feedback, I appreciate it :D

Indeed, lots of comments about "just let me play the puzzle" :D  We will improve that in the next version after the jam ends. Thank you for playing!

So much content, congratulations on your game!

Thank you for playing it :)

WHAAAT?? Crazy entry!! So much content, destructible environments, fire that spreads, water that puts out fire, amazing visuals, everything is so polished... this game is really on another level! Making this in one week is insane, amazing job.

Really funny game! I loved walking around the factory, chatting with the coworkers, and trying to sleep without getting caught, it was all super fun. I also loved the art and the sound effects.

The music does get a bit annoying, and the 'working' minigame isn't the most enjoyable part; I would have loved to see some more variations of it.

Either way, congrats on the game!

Very fun game, a nice creative use of the theme. It was too hard for me, I could not complete it... 

Anyway, congratulations, great work!

Thank you for this, it brought a genuine smile to my face.

Diabolical! 

The concept is really good, and the controls are super responsive. I managed to see the GG at the end, but I just couldn't climb all the way up to it... pure skill issue on my part :(

If you're open to some feedback, I would love to hear some sound effects. It would also be cool to have some kind of progression, like unlocking new textures for your brick or something similar. A very simple tutorial would help too, even if it's just to say 'use A or D' (this could just be in your itch.io page description).

Anyway, congrats on the game, I had a blast playing it!

thank you! :)

When we initially came up with the puzzle mechanic, we thought players would find it really boring, almost like a chore. 

So, we decided to turn it into a joke and make everything intentionally frustrating to play (just like a real job :P). But seeing that people are actually enjoying the puzzle aspect, maybe we should have taken the game in a different direction! :D 

Thank you so much for playing and for the feedback! :)

Thank you for playing! :)

This is an incredible game! The mechanic of getting 'dizzy' if you spin too much was a very smart idea. I absolutely loved the game and the sheer amount of power-ups available. The shop feels a bit unbalanced right now, but honestly, that didn't ruin my experience at all.

If I could offer one piece of constructive feedback, it would be adding some screen and audio effects when the character gets dizzy. It's cool that the movement slows down and the controls get inverted, but seeing some extra feedback, like music distortion and a wave effect on the screen, would make it perfect.

Overall, I loved it. Congratulations on the great work!

Nice work, lots of feedback on actions, power ups, upgrades, I liked it a lot. Visuals are great too!  Very polished entry. 

It's funny to see all the different mechanics for Beyblade-like games that people invented on this jam :D

Strange choice for controller, why not left-click for dash? (:

Try mine, please :) https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716890
Only leave feedback if you want to ^^ 

Amazing job! It's crazy to see a game so polished and complete made in one week. The gameplay is cool, the graphics are incredible; I loved it. Congratulations. 

The Kill la Kill aesthetic and references were the cherry on top. The game is already incredible, and this just makes it even better!

Very trippy, I'm still feeling the motion sickness :O

A cool idea and a great execution; I love the sound effects and the little intro. Very fun!