Hey, I was wondering (sorry if this was already asked and answered), since you included the froblin transformation, would be willing to considering adding a blueberry transformation. It could work in about 6 phases. Phase 1 Bellagarth defeats a boss but by spell or potion is turned into a blueberry or is within the process of becoming one. Phase 2 she is stuck having to roll and bounce around around enemies and obstacles. Phase 3 she somehow rolls down a hill and into a white water rapid stream where she is still avoiding blunt and sharp objects. Phase 4 she finally meets with her friends who juice her but is stuck as a permaberry. Phase 5 Bellagarth has to traverse the land while still a groing permaberry, occasionally needing to juice. Phase 6 Bellagarth has to go full berry to tap into the roots/vines and fights off enemies/challengers and finally (insert solution: curse lifting potion, cleansing land, or shaman) her blueberry curse is lifted. I by no meets wish to interfere with your direction, just wanted to make a suggestion. Thank you for reading and have a nice day.
DoubtKitchen
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Sorry if this has already been asked and answered, but will there be a body inflation effect that includes full-body spherical inflation and not just breast and butt inflation from One Potion Please? Whether it has a float effect as before or it has a bounce effect to clear corridors similar to the blueberry one is entirely up to you.
Loved playing the prototype. Liked the blueberry transition style. Very excellent in thought-provoking puzzles bound in fetishes. Only concerns are the option to control the speed of transformations or "walk" like OPP (the transformations happen too fast for the mirror to expand enough for me to see it), sometimes the mirror does not expand in time to cover the POV transformation, some transformations could not be seen over others like breast over butt and hip, and there is no pause button within the map, only in the dungeon. Overall, great work continuing with the success of One Potion Please.
Hey. I was wondering if the ending will consist of Skee the Skeleton completing the Witch body parts and somehow, with their magic, becomes human but female and decides to help the player? The adventurers learn the player has been sabotaging potions and hunt after them? With no other choice, the player must gather their potions and head through the dungeon? Using their knowledge of monster weaknesses, defeating them with potions? Remembering the loot map, navigate the dungeon to the loot stache to share among the adventurers and the player? And confront the Dark Sorceress using potions and cursed items to save the day and the player? OR, the adventurers put the player through potions?
I suppose a few things would be: 1. Not a lot of clear opportunities to use blueberry. 2. Would be nice to have spherical inflation. 3. Following the blueberry, difficult to tell when to give a plain health potion. 4. During Day 19, is there honestly any need to mix potions, or can I just give overpowered goblin potion the whole time without penalty? 5. Trouble know when a rope, folded/unfolded whip, or clawed arrow are considered grappling. Sometimes I am right, sometimes I am wrong. 6. For the mages or characters with scry eye staffs, aren't they gawkers, thus a breast potion is in order? 7. Could we get audio and a better transformation process with the blueberrification? It goes from blue skin, chub belly, and suddenly, spherical, big breasts, and no face. Would be nice to have a process image in between chub and full berry. 8. Finally, is there a possibility for a gender bender potion/cursed item? Those are my thoughts, opinions, and concerns based on the demo. Great work. Looking forward to the final product.