Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Double System Games

136
Posts
10
Followers
1
Following
A member registered Sep 07, 2024 · View creator page →

Creator of

Recent community posts

Amazing! I'm glad it was helpful!

I like the concept! It was especially fun when I would hit an enemy into a large group of enemies and watch the firework of potatoes!

One suggestion is to maybe add a restart button. Currently, I have to close the game then open it again if I die.

Overall, it's pretty fun! Good job!

Thanks for the comment! Yes, the animation in the thumbnail is from level 6 in the game.

Thanks for the comment! You raise a good point! An explanation of how the enemies work would make the game feel more fair. Therefore, I just created a devlog explaining it so hopefully that will help :)

(1 edit)

Thank you so much :D I was actually worried it would be too difficult, so I'm glad that doesn't seem to be the case.

I really like the concept! I think it'd be helpful if you knew which portals linked to which so that you're not just guessing.

Overall a pretty fun game though!

I really liked the pulling enemies mechanic. It'd be cool to see this idea expanded on further! Good job!

I like the music and the art style is pretty cool!

I found the dashing and movement to be a little buggy because when I would dash, I could no longer move in the opposite direction until I dashed that way.

Overall it's pretty good though!

Haha, yeah. It's quite entertaining to punch a group of enemies and watch the chaos unfold lol!

After trying the game again it seems as though the bug I ran into has disappeared...the game works properly now! I unfortunately have no idea how the bug occurred or how to replicate it.

Yes, I am playing on PC. I should clarify: the game does play animations when I press a button but it doesn't seem to damage or eat enemies. Even when I'm right next to it.

I like the visuals and animations!

For some reason the game window for the web version is really big on my computer and can't even fit on the whole screen. I still managed to play through and win the game despite that though!

Good job :D

(1 edit)

Update: I've realized I can't type because I keep messing up the typing game...I'm proceeding through the full game now lol. My apologies for the mistake. I've already improved my rating for the game to reflect this.

Hm, now I'm thinking I didn't get to see the full game because during all 3 of my attempts I went straight from the typing game to the text saying I wasn't able to escape. Let me try again and see if I can figure this out.

This game is quite addicting. I just started playing and before I knew it, I was on wave 50 lol!

One small thing is that the refill health upgrade seems to be useless because you get your health back at the end of each wave anyway. Just something to look into :)


Fair enough. There is a restart level button but I guess an undo button would probably be better!

I like the visuals and audio on this one!

Gameplay was a little slow in my opinion, but I enjoyed it nonetheless.

Amazing work!

I really like how polished this is! And that tutorial made me laugh!

It does seem to lag pretty easily, but my computer isn't very good so I'm probably not the best reference for that.

Very well done!

Cool, thanks for letting me know! I wasn't sure because if I held down LMB too long the enemy wouldn't leave when I let go and I would have to press LMB to get it off.

I have to ask, was this made in Scratch? If so, that's really cool. I didn't even know you could export a game in Scratch lol.

A small suggestion would be to make the enemies give at least one bullet after they're killed. The fact that there's less than one means that the player is guaranteed to run out eventually and then the game is pretty much over. I think it'd be cool to see an endless mode where if you run out of bullets you lose.

Pretty cool game! Awesome job!

I like the concept and visuals!

One small suggestion is to maybe make it easier to aim the orcs your throwing. Perhaps they could aim at the mouse? Additionally it'd be cool if the orcs would slow down and stop after you threw them. I had a couple attempts where I ran out of dead orcs to throw because they all went continued flying until eventually they were off the level.

Overall it was pretty fun though! Good work!

I absolutely love the visuals on this! The story was pretty cool too even though it was short.

However, I don't see where the theme is incorporated.

Great job!

Quite a goofy game! I like the style and vibes!

One small thing I would like to suggest is to improve the system for holding and throwing enemies. Right now, it seems a little buggy and I can't tell if I'm supposed to hold LMB or press it.

All in all, it's pretty good though!

I absolutely love the visuals and art style! I especially liked the manga page opening!

One thing however, is that I can't seem to figure out how to play properly. I attack or try to eat enemies and nothing seems to happen.

This is a really cool use of the theme! I was considering something similar for my game but didn't want to over scope lol. Glad someone was able to pull it off!

However, one thing I would do is make the game window larger or add a full screen button. It's quite difficult to read the text on the screen when it is so small.

Overall a very fun experience and good theme interpretation.

I was surprised to hear some voice acting in the game! And the visuals were amazing as always.

I'm really glad you were able to finish despite running into some difficulties during development. Good work!

This game is visually stunning and quite fun! The sound design was also very well done.

Some constructive criticism I'd give would be to give the player a reminder of what colors kill what. I don't see it written on the game page or in the game anywhere which made starting a little difficult. And then I kept forgetting so I ended up writing it down.

Overall a good experience and I'm excited to see what comes next! Great job!

This game is quite fun! It was really satisfying when you could defeat large groups of enemies with one spell. And the scaling was pretty much perfect!

Not sure if this is already on your radar but one thing I would suggest is to make the archers change where they aim based on if an enemy is frozen. It was a tiny bit annoying when I would freeze an enemy and then my archers would miss every shot they took at it until it was no longer frozen.

Thank you so much for playing!! I'm glad you enjoyed it :)

This was a very fun game, and the second of yours I've been able to beat...though that's probably because I was invincible lol. I especially love the sound design and the shooting mechanics were very satisfying. Good work :)

I actually beat one of your games LOL!!! Still had a death count of 15 though...

Overall a fun experience, amazing work :D

Thanks for the feedback! I have an update coming post jam with slower bullets and bullet collision with buildings :)

No problem! I was trying to tongue the dragonfly things at the very start. Not sure if those are tongueable or not LOL.

I really like the concept! Unfortunately, the tongue mechanic seemed buggy and only worked half the time for me...even on the windows version. Otherwise, it's a really cool idea and I'm excited to see where it goes from here! Good wok :D

Thanks for the comment! I'll definitely add bullets colliding with buildings to the list for the post jam update :D

I absolutely love the concept that the game itself is unstable! The virus mechanic was a little bit difficult because you had to get rid of every last pixel of red but it wasn't unfair and was still fun! Great job :D

This is a cool game! The physics was quite interesting. I will say that movement controls were quite difficult, but that  might just be me having a skill issue LOL. Good work :D

Thank you so much for playing! I'm working on a balancing update for the end of the jam making the game easier and adding skippable dialogue :)

This is a very cool game! I absolutely love the soundtrack and overall aesthetic! I will say that having the game controlled by both mouse and keyboard while the menu is controlled by just keyboard wasn't very intuitive for me. I kept trying to play the game with just the keyboard ':). Once I figured it out though, it was a very fun experience! Amazing work :)

Thank you so much for the kind words! I'm glad you had a fun time playing :D