Hey there, no worries on the late response. It's totally understandable.
The "tasty lure" upgrade your talking about would be a perfect fix for what I was talking about :)
Excited to see the new update once it's ready!
This is a very creative concept! I love the idea that the different hooks have different attacks and abilities!
One idea I have is to maybe have the different hooks catch different fish? That way you could either play it safe and use the early hooks but earn less money, or take a risk to use a harder hook and earn more. This also ensures that you're not catching super strong fish early on when you don't have the gear to take them on. Although the let go mechanic also remedies this.
Additionally, it would have been nice to see a glossary of all the fish and their abilities. That way, when I caught a fish for the first time, I wouldn't have to guess whether or not I could beat it.
Overall, it's a very creative game and I hope to see a more polished version. Good work :)
There's a lot to like about this game! The movement is smooth and the soundtrack is amazing.
One thing is that I couldn't really figure out what my goal was supposed to be? I was mostly just chillin' in the pond going through the speed boosts and then a megalodon spawned and instantly killed me...
This is still a really cool game and I'm excited to see where it goes from here. Good job :)
Wow, this game is awesome!!!
You can tell the amount of effort put into every detail of the game! I especially liked the small detail that the fish in the water were the actual fish I was catching, not just decoration.
The only minor nitpicky thing I can think of to improve is to make the fish you would catch more predictable. I kept trying to strategically cast my hook to target the bigger fish but they'd suddenly change directions or sometimes go through the hook...
Overall, it's an amazing game and I love how it turned out. Great job :)
I really love the atmosphere on this one!!
Unfortunately, I can't seem to figure out how to actually catch fish because whenever I cast the hook, it reels in a couple seconds later without a fish and I lose a round.
I haven't rated the game yet so if you can let me know how to play, I will give it a proper try and rate it then :)
Sorry it took so long for me to get around to playing this game...I was waiting for my new computer to arrive :)
There's a lot to like about this game! First is the atmosphere. I never really understood the term "cozy horror" until now. It's got a nice cute vibe on the surface, but there's always something that just feels slightly off. And I mean that in a good way. Second, the sound design is done really well! I think it's the biggest contributor to the atmosphere I was just talking about.
However, if I may, I have three suggestions. Number 1 is to maybe add a 'done' button for each task. I found that I would complete a task super quickly and then just sit there waiting. Number 2 is to add an indicator to show how much time is left. Finally number 3 is that there just isn't enough content. However, I understand that this is a jam game so I'll cut you some slack there :)
Overall, I think this game has a ton of potential and I look forward to seeing where it goes from here. Great work :D
This game has a really amazing concept! I love the idea of mirroring your enemies weapons and the fact that the grass would react too was a nice touch!
My one suggestion is to speed up the blue beetle enemies bullets. Whenever I had that ability, I would have to get really close to enemies with faster bullets in order to hit anything which made it nearly impossible to react in time. Maybe that's just a skill issue on my part though LOL
Overall it's a great game! Good job :)