Thank you for the feedback! I appreciate you taking the time to write this, and for playing my game.
I haven't played this build in a month. So I just did a quick playthrough. I couldn't recreate the issue with the orc boss. Some of the bugs seem to happen rarely, or maybe there's something you did that I didn't in my playthrough.
I'm not sure, but it can work. I was able to get Shork to do both of his grabs then warp back to the lobby both times. You may just have to try again.
A lot of these bugs are fixed in the current sub build. Most of the work I did for that release was to fix the bugs.
I get most of my feedback when I do public releases. So I found out about a lot of bugs last release, and fixed them for this one. (0.195). So free players will have to wait a whole release to see the improvements. I'm trying to have most, if not all bugs gone by v0.2. I think I got a lot of them in the current sub build. Here is the change log for the current sub build.
Fixes:
- Now the goblins will not disappear if they are not in a grab scene.
- One goblin will no longer be able to start a group scene (It may look like it sometimes, but it may just be that 2 goblins are overlapping each other)
- This was an issue I had to fix that you guys won't see. I had to change up how the thief is put together. So that both NPCs can have scenes, and get pregnant at the same time.
- The NPCs are also fixed so that only one goblin will disappear during a scene.
- Pregnancy rates are now at 80%. Ember will more than likely get pregnant.
- NPCs can now be grabbed while pregnant.
- Fixed bug where Ember stops giving birth. (Kind of) That wasn't a bug, but now the total goblin births will need to be at 7 before Ember will stop getting pregnant. The NPCs can account for 3 of those births. I will add a cutscene to explain in game when/if you hit the limit later. It is mostly just to prevent the game form crashing/lagging due to too many goblins. (So, to be clear on how it works: After 3 goblins are born,, the NPCs will stay pregnant, and stop giving birth until some of the born goblins are killed. After 7 goblins are born Ember will not be able to get pregnant until some of the born goblins are killed.)
- You can now aim the direction the birthed goblin will walk. (It will now go the way you are facing when you give birth.)
- You can now return to the main menu. (I changed the "exit" option in the pause menu to take you back to the main menu. To exit entirely just hit "backspace" at the 18+ check.)
- Changed how you enter a few maps to avoid facing the wrong way when you enter the room.
- Updated some background sprites in the Godu City area.
- Revised dialogue
- Fixed a lot of the goblin spawners
- Fixed a lot of bugged animations
- No doubt a few minor fixes I have forgotten at this point.
So if you can hang tight the next build it should be a lot smoother of an experience. Or if you can afford the $3 on Subscribestar, you can give it a try now.
There is also a new NPC character with animations.
As far as mechanical depth, you will get more abilities. Things like attacks, and a double jump. It's not going to be super deep though. I'm trying to keep it pretty simple.



