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A member registered Apr 11, 2025 · View creator page →

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Thank you for your feed back! I really appreciate it, and it helps me make the game better.

I'll play around with the jump heights. I worried when setting up that first jump if it would be too difficult. I wanted it to be a little difficult, due to the fact that that is like the "final boss" of this first build. You didn't miss much. Once you complete the jump you have completed the demo.  There is just a room with 2 goblins for animation viewing.

If you wait for the goblin to head towards where you're going, and time the jump when he hits the wall, and turns around you should be able to get it. You can also leave the area and then re-enter to respawn the goblins, if you don't want to wait on a birth. 

In the newest Subscribestar build I tried to do something about the teleporting issue. I realized as the map gets bigger you will need to be able to quickly get back to where you were. I still wanted getting caught to be a little bit of a penalty. So in the newest (current) sub build there is the ability to teleport back to a save point from the lobby. Once you pass a save point it will be available to warp to, if you talk to Jenny at the front desk.

As the game progresses you will get new outfits, that make the dungeon easier to explore. In the newest build you unlock the mage outfit. This was in the original test demo, and lets you hide while the goblins pass by. That way you can get to the other side of a goblin, without having to jump over them. The next outfit will give you a double jump ability that will pretty much eliminate the need to bounce on the goblins. Before that though, you will have part 2 of the mage outfit. (each outfit gets an attack, and an ability) It will allow you to fire a magic bolt that will let you kill the goblins at range without getting close. These things are not in the game yet, but are on the way.

During testing of my current build I changed some of the hit boxes to make jumping on the goblins easier, and I changed the "downed" timing a little to try and make it less frustrating. You will have just enough time to get up before being grabbed if you mash the "X' key, even if you are immediately downed again. So you can sort of limp along until you can free yourself. However, if you get stuck in a pit, and can't jump out, you will need to warp out.

A lot of things work better in the new build, including a rework on how the goblins function. Although, there are still QoL things I want to add.

That would be a pretty big time investment on my part, and I'm really only interested in making the game I am working on now. Even a short game takes weeks of work, and that would make Goblin Hole take longer to finish. I have an obligation to my subscribers to work on this game. So I don't plan on working on any other games, until I finish this one. 

If this is a game you'd really like to see though. I'm sure there are artist online that are looking for commission work, and maybe they'd want to work with you on this idea. I'm gonna be honest though, that's not something I am interested in doing.

Hey, thanks for the feedback.

     I agree. I need to add in a sort of tutorial at the start. I was thinking of implementing an image that breaks down the basic controls, but I haven't finished it yet,
With the cutscene skip, the only one I have set up to skip right now is the intro. (press backspace) If I need the scene to continue after something happens though, It's more complicated to skip it. I've tried a few things, but I'm still working on that.

     As far as nudity, there will be a fair amount in the game. Every sprite I make, I make them nude. Then I add clothes over top.

     As you can see with the warrior NPC. Any female character sprite you have seen so far can be nude. In all of their animations.

I may have some lesbian scenes, but it will not be a heavy focus. I don't know if I could write a story around those themes you suggested, and I'm not really interested tbh. Might be some other devs out there though that'd be keen to that.

Hey, thanks for checking out my game. You're right, this is just a tech demo. You can only get to the "lobby", and test out the goblins. I am currently working on adding in the story, more characters, and  more h-content. Check out my Subscribestar for more regular game updates. I even have free previews at the follower level that show where I'm at right now in the development. The next build I intend to release for my subscribers will be more like the actual game. 

It should. I just tested again, and I had sound.

Thank you so much! I'm working hard right now to not let you down. In fact an update will be coming soon. Hopefully, by the time my profile get's approved on SubStar. I will have a fix for the resolution that will make the sprites a little clearer, and an added intro cutscene to learn a tiny bit more about Nyth. She is the third protagonist, and didn't really have a place in the test demo.

Goblin Hole community · Created a new topic Welcome!

Hey everyone!

Thanks for stopping by and checking out the first demo of Goblin Hole! This thread will serve as your main hub for updates, feedback, and community discussion as the game evolves.