This game rocks! I love the fast pace of the movement, plus all the sound effects are on point, it makes the dopamine go crazy every time I hit a turret. Good work!
.phnz
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Nice work! The tasks are creative and all feel unique, plus the rush of the game is very fun, everything you cooked up is awesome! I think the flow of the game would be helped with a pause in between every few to-do tasks to give the player a sense of completion, possibly adding in a stats screen or a ranking? But I understand with the time constraint that would be tough. Ultimately, I had a lot of fun! Great work :D
This might be my favorite game of the entire jam! I love your premise. The gameplay feels fantastic, partially due to the phenomenal sound design and partially due to how responsive the swap in between slowed time and fast time is. I love all the absurd BS going on in the levels, the turtle killed me. My only feedback is that it bugged me a tiny bit that the reticle didn't lose any of its length when hitting out of a bunker, it might it slightly harder to measure those shots. I had tons of fun though! I hope you make more levels for this game and release it as a stand alone, I would play the hell outta it :)
That last level is absolutely diabolical btw
Good stuff! The movement feels solid, the mouse controlling is very intuitive and the idea is really fun and creative. I feel like timer is very harsh, a bit more time for the first level would go a long way. Outside of that, I really enjoyed the environment, it feels surreal and strange in the best way possible. Plus, the close call popup is a great touch. Fantastic work on your first game! I hope you continue cookin' up new games in the future :)
This is a great game! The gameplay feels well polished and satisfying, the enemies are well tuned and have a good variety, plus the gameplay is balanced great! I love the extra bit of challenge added by combining your ammo and health bar, it makes you think before every shot in the early game. The enemies still feel like a threat while not forming too unbeatable of hoards, which feels great early game, and the sheer amount of upgrades you managed to put in game in just 4 days is impressive. I only wish that the hoards got bigger as you progressed through the game, maybe tie the amount spawned to your timer? It doesn't affect the enjoyment of the game, though, and is totally understandable considering the time restraint. Ultimately, I think this game is crazy fun, and I spent a lot of time playing it! Fantastic work :)
Good game! The concept is really neat, having control over the timer is awesome, and your implimentation of the timer mechanic works very well ! Unfortunately, isn't immediately clear how to use it - a tutorial would have been very helpful. The backwards and forwards time movements are well done, but unfortunately not very helpful in practice, maybe some puzzles that were based on them could help? Either way, congratulations on getting a project finished in time for the jam! 4 days isn't a lot of time to make a game, and its awesome that you got a submission in.
THIS IS AMAZING!! The sense of humor is great, the characters are all fun and the objectives are very silly. I'm amazed at how much you were able to do with only 4 days. The world you put together is incredibly relaxing, playing it was a blast. My only feedback is that I woulda loved to have an option to skip the opening section to give replays a bit less friction. Other than that though? I think the game controlled very well. I liked this game a lot!
Awesome platformer! The mechanics worked great and felt good to play with. The level design is really strong, and all of the rooms felt very satisfying to pull off. My only feedback is that the hitboxes on the spikes feel a touch too big, it led to some deaths feeling unfair. Phenomenal game though! I had a lot of fun with it! I would buy a plushie of that duck, 10/10
This feels like a golden era flash game in the best ways possible. The difficulty is tuned just right, its crazy tough while never feeling BS, and any run of the game is just the right length to make me eager to get into another run. The art direction really does remind me of a flash game, it's very nostalgic, and the composer went in, i love these tracks. Fantastic work! One of my favorite games by far :)
THIS GAME IS FRIGGIN SICK!! The vibes of the game are some of the best I've seen this jam, the art and music are both so strong, it puts you into a flow state while playing, its a great time. The mechanics are pretty airtight, everything on display works fantastic and the whole product feels very responsive to play - which is largely helped by how great the feedback is for clicks and other interactions. The game gets seriously laggy on the web version, but that's to be expected. Additionally, the game does feel very strangely balanced, it starts off pretty strong, and ramps up quickly, but it didn't bring down my enjoyment of the game any, and it was still totally managable . This is some mindblowing work though! Especially for a first game :) I had a lot of fun with it.
I loved it! The rolling movement is done super well, its very satisfying and feels well tuned. Restarting after a death never felt like a drag, the game holds its replay value very well. The only downside I can really see is the rope clinging mechanic being a bit hard to use, specifically when going down ropes, but that's understandable considering the time constraints. The game is very well structured and every area feels memorable, it was easy to get a grasp of the route and find ways to optimize them. I had a great time! Please keep making games, this project came out awesome :)
(P.S. me and my friend also made a game! Check it out if you wanna https://itch.io/jam/gmtk-jam-2026/rate/4824654 )
