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dosto

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A member registered Feb 04, 2021 · View creator page →

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Like eating a hot chili: intensive, painful, feeling like passing out... Still thirsty for more once it's over.

Thanks for playing! I'm planning to try out all the games so gonna play yours too eventually.

Thanks! The last hours were a bit sweaty once again but I'm happy we were able to finish all the main things we wanted to do 8)

I was able to set Rage and his weapon free, good for them! Controls were smooth and intuitive. I liked that you implemented intro and boss fight/outro, gives a nice context to the gameplay. Solid small game!

Entertaining idea. Took a while to figure out how to play but that just fitted with the concept. I wish there were more levels!

Thanks for playing!

Thank you!

Thanks for playing! I must admit that I love the Gameboy vibe of our game music.

Hark! Cute atmosphere. The game was intuitive to learn to play even though I wish there was a bit clearer indicators for died crops and crops in their final form. Adding rooster sound to the beginning of the new day was a good choice. Pacing felt suitable. I was looking for some fighting scene (/illustration) between the attacks or at least Mayor Brittany appearing to praise my gardening skills, something like that would have been nice!



My post-jam brain hustling with six new cocktail receipts and needy FBI agents.

Kind of a game play which gets me hooked. Pacing was on point. I appreciate in-game how-to-plays so it was nice that you had one included. Visually the game was not my cup of tea even though UI wise it was clear and easy to handle.

I was an impatient little gamer and started playing before reading the PS part. So it took me a while to figure out how to proceed. Once I got the idea I was able to take real action and see what is there after the first level.

Cool entry, art and character design were pleasing. I really enjoyed some small design details, like the main character riding a broom to move around in their tower. If the controls would have been smoother I would have spent more time defending the house.

Thanks for playing! We were on a mission of making a harder game than usually so it may not be just you 8)

Thanks! Nice to hear you had good time with Letham!

A great take on the theme! The facts about the neon lights were well integrated to the story and the story itself was lovely. Art and music/sfx were on point. The crackling and hissing noises in minigames... very asmr, very satisfying. 

Only things bothering were the sometimes unpredictable behavior of the pipe when rotating and reset button next to the done button. If you are going to make a post jam version, a button for undoing the last edit action could be nice.

Good work!!