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Dostacado

10
Posts
A member registered Sep 15, 2023

Recent community posts

I noticed the first time that it would eventually kick in but this time around it didn't even register once which was odd, this was on HTML (Google Chrome specifically) I may try it on Android at some point as well, I can give feedback if I notice it there as well, but maybe it's just a browser based issue.

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I was able to get it to happen again, I attached the video, it seemed to only happen during Fast Forward if that helps at all, on regular speed it didn't seem to happen. (Sorry for the horrible quality and music lol)

If you slow the video to 0.25 speed you can see it quite clearly.

I did not have a clip, however I just tried to recreate it and it seemed to be working fine. I almost wonder if it had something to do with the upgrades I had chosen, I had Orbital, Freeze, and armor shred all levelled somewhat high along with bullet speed of 12x. It happened that the worms were making it through Orbital (which is somewhat normal) and then they would make it right next to me, no longer moving, and the shots would be raining down on them but doing nothing as they chipped away at me. Eventually the game would allow damage on them after I would get hit 3 or 4 times from each.

Just giving you a heads up, currently the worms from wave 35? onward (the red ones) are gaining invincibility for some reason. I am not sure if this is intentional or not but I was hard targeting them and they weren't taking any damage or having the cold effect applied. I played prior to this past weekend and didn't notice it happening.

Oh interesting! There did seem to be a big gap between RTA and IGT when my times were higher when checking the computer clock for time reference so that makes sense.


No problem on the updates, I’ll probably keep playing it over these next few days so I’ll make sure to let you know anything else I stumble across if you were looking to polish it up more.

I actually just finished a deathless Normal Bonus as well, new PB. Obviously can be quicker with the death skip but had to complete it for the sake of it haha



Thats good to know! Do you also happen to know if the dialogue counts towards the timer at the end?


I just attempted what you said and I can’t seem to get a second chain shot jump off, even when jumping to the side. Thinking maybe it’s not resetting the jump shot on this boss? I feel like you could hit all 4 shots assuming it threw a projectile after running to you once? Assuming the chain shot is indeed working as intended

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Thanks! Still working on the Hard Bonus Speedrun, I think I can get it below 15 minutes but just recently got a 18:05. I think sub 10 is possible but would require lucky RNG at the bosses for the “attackable” attacks



Had to go for a Normal Bonus Speedrun, one death was intentional for time saving, the second death was not. My first sub 10 none the less!


Just beat the hard mode! Honestly really fun challenging game!

One piece of feedback: the time gap between the final boss’ attacks are great except for after the diagonal fireballs, the other attacks start before the fireball animation ends. Not usually an issue but sometimes the follow up attack lands on the same side of the arena as you and is from what I can tell unavoidable, unless hugging the side wall of the platform (played on PC for reference)

Really great game otherwise, loads of fun and satisfying to beat, plus I like the way you did the bonus round, makes it a good speedrun!