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DorcDev

67
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A member registered Mar 20, 2022 · View creator page →

Creator of

Recent community posts

Really enjoyed this game! Was a bit difficult dodging zombies and trying to prevent them from breaking the doors while reloading, but it made the game even better! Great game!

Really enjoyed this game! The unique levels made the game very fun. Great game!

Really enjoyed this game! Beat it without the insta win button or an autoclicker! Loved the artstyle and introduction at the beginning! Great game!

Really enjoyed this game! I played until no more waves spawned. I got to like 180 seconds left at a point, so I do wish that the timer was either faster or the amount of time gained after killing was reduced, but other than that, great game!

208! Great game! Enjoyed how it increased in difficulty as time went on. 

Really enjoyed this game. The concept of a reverse roguelite with the time you have left before losing powers as the inclusion of the countdown theme was very neat! Great game!

Enjoyed playing this game. I would've enjoyed a bigger levels button. Great game!

THE BEST I CAN GET IS 23 SECONDS!!

NOOOOOO! brb

Great game! Really enjoyed the increase in difficulty and unique enemy types. Would've wished for more interesting map design, but that might just be me. Really enjoyed this one!

Great game! This game is very similar to my first game idea of completing tasks around NASA before lift off, but I unfortunately had to scrap it since I didn't have access to the full jam time. I'm glad to see that someone actually executed this kind of idea. I beat the game in 32s, and I don't think anyone's getting better than that. Great game!

Really enjoyed this game! I am a fast typer so after a while I got to 100+ seconds, so I do wish that either the words got longer as time went, the time sped up, or both. I also wish the game was center aligned and maybe the background was a little more interesting. Either way, great game!

This was such a good game I don't have the words to describe it. And the final choice at the end of the game...

Thank you for the feedback! I actually had sound effects ready and a song for the game, but I unfortunately ran out of time to implement all of them. I will, however, take this into account for future games.

Thank you for playing and reviewing the game! Sorry that you couldn't figure out how to use the upgrades. In the Inventory menu, I tried to explain how to remove slices, but as you mentioned, the font is hard to read, and it is completely understandable that you couldn't figure it out. I will focus on making instructions more clear in my future games. Thank you!

Thank you for the feedback and playing the game! I was hoping to include more info in the newspaper at the start of the game but ran out of time to write the full explanation. I was hoping that it would be clear that the goal was to get as much money as possible, and upgrade the wheel by buying slices from the shop, but it is completely understandable for not getting that, as I didn't explain it anywhere. Once again, thanks for the feedback!

I was playing on the web build, so I might just be stupid.

Really liked this game! I personally felt that my rocket ship was very floaty and a little difficult to control, but I really enjoyed using gravitational assist to get my way. I would've liked a background so I could see where I was going at the beginning, but other than that, great game!

I'll go rate your game right now! In the meantime, here's mine about getting out of your MeTuber (not YouTuber) debt with your last $12.50:
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704376

Really enjoyed this game! Gave me vibes of playing FNAF2 except I was in an office. Got very stressful and I loved the idea of gambling to pay your bills while trying not to get caught. Luckily made it to the end and won! Great game!

Really enjoyed this game! The concept was great and reminded me of rage games like Getting Over It, and I had a lot of fun exploring the levels and using the controls. I just wished that the direction to go and end goal was more obvious, as I couldn't get to the end screen and I went on every possible side quest. Great game!

I'll go rate yours now! Here's mine is about gambling your last remaining money after being famous:
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704376

Here's mine about gambling your remaining MeTuber (totally not YouTuber) money:

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704376

Really enjoyed this game! Just wished that there was more visual feedback when dashing or colliding with a ball, as I was confused sometimes whether I dashed and/or collided or not. Great game!

Really enjoyed trying to get a high score! My best was 16.8 but I forgot to screenshot it. Wish that I could tell when my spacebar was down with maybe a gauge, but other than that, great game!

Really enjoyed this game! I found it a little confusing at times to know what direction I would be turning in, as sometimes up meant up and other times it meant sideways, but the game was fun to play regardless. I wish the audio was a bit better, but besides that, great game!

Really enjoyed making Glorbius! Loved the idea of a child spinning to create their imaginary friend. Loved the visuals and music! Great game!

Really enjoyed this game! Loved the idea of having our view rotate but not the controls, all while keeping a moderate amount of difficulty with the color coded arrows. Only wished the music looped seamlessly but other than that, great game!

Really enjoyed playing this game! Took me a while to memorize the key binds, so a popup during the game would be nice, but I'm also bad at memorization, and I got it eventually. Really enjoyed fighting and choosing between saving myself or the wheel. Would've liked more game juice when killing something or adding to your time or health, but besides that, great game!

Really enjoyed this game! After a while of playing, I was able to get 8 out of the 9 available fish. The fish menu scroll bar prevented me from seeing all the fish I had down, but after brute forcing it by scrolling down a lot with my mouse pad, I was able to see them for a couple of seconds. Loved the music and especially the visuals. Spinning to reel in the fish was a great concept. Great game!

Enjoyed this game! I have terrible RNG and the farthest I got was level 8, but I really enjoyed the roguelike elements and the gameplay. Would love to see this game with improved audio and maybe a bigger lean into the current art style. Great game!

Liked this game! I've never played roulette so I read the description many times before I could slightly understand what was happening. Wish that there was a tutorial level or an in game explanation so I could better understand. Great game eitherway!

Really enjoyed this game! Loved the concept of winding up the toy so it could move, understood the mechanics very quickly. Just wished there was audio and more levels. Hope to see this game expanded upon. Great game!

Really enjoyed this game! I had a lot of fun channeling my inner Find Luigi and Warioware! I found the game a lot easier not in fullscreen as I could cover a lot of screen a lot easier. Got a rank of Suspiciously Good! Hope to see you continue developing this game. Great game!

Really enjoyed this game! I was a little confused but I eventually understood that you had to spin your mouse around the ships for them to sink. I wish their was a health bar on ships to see how close you are to sinking it, but other than, great game!

Really enjoyed this game! Got my lollipop very big and it was spinning very fast. I ended up dying on wave 10, after taking an upgrade that reduced my health and proceeding to get attacked by a printer while picking up XP. Great game! 

I really enjoyed this game! I understood the game loop very quickly and managed to beat the game with only upgrades and 45 ore found, which I hope is good! I really liked the visuals, and the sound effects and music. I never found the feather thing needed to buy the ore regeneration powerup, but I didn't need it. Great game!

Thanks for the feedback and rating! I understand the time it took getting the first few upgrades. I thought that it improved the game's difficulty and enjoyment, but as I've been told, it'd be better to speed up the early game. Glad that you enjoyed the strategy element. I added the Never Negative upgrade to reduce the chance of losing so close to winning the game, but I understand how it may feel like reducing the risk. Also glad you enjoyed the visuals and music. I will take into account readability for all my future projects. Thanks!

Thanks for the rating and review! I'm glad you liked the visuals and soundtrack, as I spent a lot of time working on the visuals. I'm glad you also enjoyed the stress of getting out of the negatives! As I've said before, I do wish I realized the text was hard to read sooner before I didn't have enough time to change all the assets to fix it, but I will keep readability in mind for my next projects. I did try to explain the matching of rarities in the things that the character says when you don't, but I did find it hard to convey it properly, and I probably should've explained it elsewhere like you said. Thanks for telling me about the lack of upgrades at the start. I liked it that way but it is probably a good idea for game jam games to have a quick start, and I will take that suggestion into my next game jam. Once again, thanks for the review!

Really liked this game! Found it really funny when in one run I rolled 5 chickens in a row and died very soon after. I like the fact that before fixing the jackpot, the wheel just respins. I enjoyed buying upgrades and abilities from the shop, and having to dodge the rat and chickens while searching for tickets. I also found the lose screen very funny. Great game!