Thank you for playing and reviewing the game! Sorry that you couldn't figure out how to use the upgrades. In the Inventory menu, I tried to explain how to remove slices, but as you mentioned, the font is hard to read, and it is completely understandable that you couldn't figure it out. I will focus on making instructions more clear in my future games. Thank you!
DorcDev
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Thank you for the feedback and playing the game! I was hoping to include more info in the newspaper at the start of the game but ran out of time to write the full explanation. I was hoping that it would be clear that the goal was to get as much money as possible, and upgrade the wheel by buying slices from the shop, but it is completely understandable for not getting that, as I didn't explain it anywhere. Once again, thanks for the feedback!
I'll go rate your game right now! In the meantime, here's mine about getting out of your MeTuber (not YouTuber) debt with your last $12.50:
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704376
Really enjoyed this game! The concept was great and reminded me of rage games like Getting Over It, and I had a lot of fun exploring the levels and using the controls. I just wished that the direction to go and end goal was more obvious, as I couldn't get to the end screen and I went on every possible side quest. Great game!
I'll go rate yours now! Here's mine is about gambling your last remaining money after being famous:
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704376
Here's mine about gambling your remaining MeTuber (totally not YouTuber) money:
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4704376
Really enjoyed playing this game! Took me a while to memorize the key binds, so a popup during the game would be nice, but I'm also bad at memorization, and I got it eventually. Really enjoyed fighting and choosing between saving myself or the wheel. Would've liked more game juice when killing something or adding to your time or health, but besides that, great game!
Really enjoyed this game! After a while of playing, I was able to get 8 out of the 9 available fish. The fish menu scroll bar prevented me from seeing all the fish I had down, but after brute forcing it by scrolling down a lot with my mouse pad, I was able to see them for a couple of seconds. Loved the music and especially the visuals. Spinning to reel in the fish was a great concept. Great game!
I really enjoyed this game! I understood the game loop very quickly and managed to beat the game with only upgrades and 45 ore found, which I hope is good! I really liked the visuals, and the sound effects and music. I never found the feather thing needed to buy the ore regeneration powerup, but I didn't need it. Great game!
Thanks for the feedback and rating! I understand the time it took getting the first few upgrades. I thought that it improved the game's difficulty and enjoyment, but as I've been told, it'd be better to speed up the early game. Glad that you enjoyed the strategy element. I added the Never Negative upgrade to reduce the chance of losing so close to winning the game, but I understand how it may feel like reducing the risk. Also glad you enjoyed the visuals and music. I will take into account readability for all my future projects. Thanks!
Thanks for the rating and review! I'm glad you liked the visuals and soundtrack, as I spent a lot of time working on the visuals. I'm glad you also enjoyed the stress of getting out of the negatives! As I've said before, I do wish I realized the text was hard to read sooner before I didn't have enough time to change all the assets to fix it, but I will keep readability in mind for my next projects. I did try to explain the matching of rarities in the things that the character says when you don't, but I did find it hard to convey it properly, and I probably should've explained it elsewhere like you said. Thanks for telling me about the lack of upgrades at the start. I liked it that way but it is probably a good idea for game jam games to have a quick start, and I will take that suggestion into my next game jam. Once again, thanks for the review!
Really liked this game! Found it really funny when in one run I rolled 5 chickens in a row and died very soon after. I like the fact that before fixing the jackpot, the wheel just respins. I enjoyed buying upgrades and abilities from the shop, and having to dodge the rat and chickens while searching for tickets. I also found the lose screen very funny. Great game!
I really enjoyed this game. I found it pretty difficult at first, but after a while I got the hang of it. I was a bit surprised that the ball didn't follow action-reaction physics, but it ended up making my experience easier. I enjoyed the level designs, and the audio and music were a very nice touch. Great game!
Great game! This game took the "spin to win" theme from a very unique point that I really enjoyed. I played three times and won the final on the third time, however, I feel like the game could've been clearer whether I was supposed to spin around the center of the screen or my character. I chose the spin around my character and it kinda worked for the most part. Either way, great game! Really enjoyed it.
This was a very unique game that I enjoyed very much. I was pretty lost and confused at the beginning and I kept moving towards the arrow, just for the arrow to teleport to the other side, and I thought I was going insane, until I figured it out. The visuals were very good, and so was the sound effects and music. Great game!
This is one of my favorite, if not my favorite game I've played this jam. This game felt like the games that I used to play on coolmathgames.com but 10x better. It took me a while to understand the goal of the game, but as soon as I did, it clicked and I had lots of fun. I liked all the visual and game juice touches, especially the camera zooming out when falling so I could aim, and your gravity auto flipping when you fell out of the map. The music and sound effects were also really good. Great game!
I can see where the hardcore came from, but I did enjoy the difficulty. I do wish that coyote time was added, as it seems sometimes once the platform rotated slightly and it still appeared as if I was on, I could no longer jump and would die. I loved the visuals, sound effects, and music, and the level design for the levels I played was quite nice. Great game!
I really enjoyed this game! I played two rounds and made it to 13 on my second one. I wish that the spin mechanic could've been incorporated in more, perhaps by spinning to decide which powerup you get and then spinning for the multiplier, and I would've enjoyed more sound effects, but mostly I really enjoyed this game!
Thank you for playing the game and giving me feedback! I wish I was able to add a tutorial explaining the functionality of the game, and swapping out slices, but I will take this lesson into my next game and make sure the main loop is explained better. I personally thought that the difficulty at the beginning of the game was nice, but I will work on adjusting difficulty to be better in the future. I'm glad you found the visuals and sound effects good. Thank you!
I just replayed and rerated the game and I enjoyed it a lot more now. I felt the difficulty ramp up through days and ended up making it to Day 7 before I lost. The wheels are now easier to spin but the handles are still the same size so it felt stressful when trying to spin and you clicked off, which added a nice touch of difficulty in the later days. The sound effects are very good, and the music was also very excellent. Overall, great game!






