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Dor1000

14
Posts
A member registered Oct 17, 2024

Recent community posts

i dont see a reset option. when you clear map it refunds your money and i want to start from begining. ill just clear cookies for now. it wont let you play without cookies because of game saving but i dont want it to save.

i love stop the darkness. i played 4 hours yesterday doing speed runs. as another comment said, the darkness is a necessary time constraint and challenge. i dont see whats keeping this game from having a similar play style; challenge runs.

youre right. i tried your strat. after being between -100 and -450 rest my move speed was 3km, and only once i moved 4. healing rate went down to 4 for ending day. normally a lot more. i fell asleep but not that much. very minor set back for being tired.

bandage has a high chance of curing wounded status. ive found them in a hole and in the caravan. i havent seen plantain cure. the combat map wraps for player but not for bullet/enemy, but its still easy to get hit. i havent tried knife+food but i really like traps cuz you evenually catch a deer.

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i notice when your rest is less than 30 theres a chance you accidentally fall aslepp and you lose 5 hours instead of 2 hours. i never tried going negative that far wow.

good idea. i was able to as well. its kind of easy once you know how things work. like the map wrapping in combat. i still got shot twice tho lol.

same thing with forests

planted forest:
+1.8 wood; -0.2 water

pine forest:
+1.04 wood; -0.2 water

im on demo. i did full bonus research for farm and cattle farm and assigned 1 worker to each to compare. i dont have a continent or road bonus. just normal productivity with research. so using average numbers:

farm:
+0.9 food; -0.5 wood; -0.25 water

cattle farm:
+0.68 food; -0.2 water

cattle farm can also get stuck if you run out of food completely. the farm only gives you 0.22 food more. farm gets bonus for summer; they both get penalty for winter. i dont remember the other events, there was some disease that happens that affects cattle and maybe both. not a big deal if you use doctors.

constantly through the game it gives a blank (unuseful) screen and you have to click an extra time to continue. example on a new day and when closing backpack. battles have too many screens. when you click build and you dont have enough resources it should cut to that message instead of asking to confirm build order.

you should be able to skip the intro, not just speed it up. maybe there is a way.

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it looks like you cant bank dice income like the original game. a great late game strat is to keep all your stacks full for defense. to do that you lose 0-7 income since theres overflow. you should be able to bank at least 8 dice. i also suggest an option to remove the dice animation to speed things up, but its pretty snappy as is. great job with this!

nice one. i got 10 min 55 sec. auto machete. lots of saw.

the build i been using is scythe => upgrade machete fully (doing even upgrades) => auto machete => saw => upgrade saw starting with cheapest. and getting axe either before auto or before saw.

i noticed the saw taking only 3 seconds. i was amazed and counted off the time. i thought i didnt upgrade it but maybe i did. i started over and tried to recreate and couldnt with saw at max speed, tho i noticed scythe only taking 1.5 seconds and i didnt upgrade speed (it said 100 to upg). i sense its the auto causing a bug or just speeding everything up except the machete seems to be on time with 2 hits per second.

the kids keep getting sick and dying in waves. im so bad at this game : (

dice are randomly distributed

you have to wait for inside territories to max out before they contribute to front. it slows growth, as designed.

[income] based on the largest collection of tiles

this encourages splitting enemy apart. the best way to win late game or do some damage. altho it does suck trying to suicide errant territories early game. youre describing such a different game. check my top level comment. cheers.

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i love dice wars (original), its classic. what made it work is leading player by territories gets attacked much by ai, and its smart of them. expanding comes with risk. i dont see that here. i usually slow expansion until im ready to fight everyone (that can hit me).