Recent community posts
Thanks, this is a great video! Glad you had fun with the game.
And thanks for the suggestion, a respawn button is actually a great idea! (though we'll also have to investigate why you got stuck in the first place ;))
Wow you made the grooviest video of the game so far haha I love it!
To answer your points:
1/ Brakes are for the weak (kidding - you can brake actually but we need to fine-tune it)
2/ Crash physics more DRAMATIC => will do!
3/ Special weapons => we may add more abilities (like the boost) in the future, we'll see!
We are still looking for the right balance between ship size and track width. It has a huge impact on the corners visibility and the overall sense of speed. Definitely something we have to work on!
There will be tons of new tracks when players will be able to upload and share their own tracks directly in the game! Stay tuned...
Regarding new track themes and game modes, this is also on our todo list but will have to wait a bit more since we are just a team of 2 for now.
Anyway, thanks for the great feedback!
Several people have asked this question, so I just added a few lines about it in the description. See the "platforms" paragraph at the end. :) Basically we'd like to make a Mac version, but don't want to make any promise before we're sure we can support it.
You can only play offline for now.
You can play with 4 controlers or 1 keyboard + 3 controlers.
In the "SELECT SHIP" screen, pressing any button or any key on any connected controler will add it to the game.
Thanks for your feedback!
Press Enter in the ship selection screen to assign the keyboard to a player. This is only available in Race mode though. If you start a race from the track editor, you need a gamepad to play. This is a bug we will fix it asap.
By any chance do you have a screenshot of the "off track bug"?
That's one of the things we'd really like to add, but we need to make sure we're able to properly test and support a Linux version before committing to it. It's definitely on our wish list though!
Thanks for the great feedback, glad you like the game! And I had not heard about Stunts before, looks pretty cool! It has to be the first track editor ever made - so kind of our heritage, thanks for pointing it out. ;)
Good point about the editor - we're still looking for the right balance between total freedom and making sure it's easy to create something that's fun to play.