Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dootzy

15
Posts
4
Followers
13
Following
A member registered Feb 04, 2021 · View creator page →

Creator of

Recent community posts

I really like the visual style and the movement feels smooth and responsive.

Adding collectables would improve the gameplay loop greatly, and a mechanic which ended the game when an obstacle is hit would also improve it.

The bird and the environment is very well modelled and the theme links great with climate change.

One thing that could be improved is making the obstacles more clear compared to the collectables.

The character's animation is very smooth and the models look well made. The setting and theme clearly links to the brief of climate change.

One thing that could be improved is making the obstacles stand out more, I found it difficult at first to tell what was an obstacle since they blend in with the decoration.

The setting links very well to the theme of climate change and the visual style is consistent.

Some more variation with the obstacles would be a good improvement, and making sure background models don't clip into the path would help differentiate them from the obstacles.

The visual design of the game, the collectables and the environment accurately match the theme of climate change. The controls also feel very responsive and smooth.

A feature that could improve the game could be obstacles that take up more than one lane, where the player is forced to jump or roll to avoid them. 

The background blends very well with the tiles and horizontal movement feels very smooth thanks to the animations. I also like the use of physics based objects.

The enemies could have been more animated to make them feel more alive and less static. And the ending could have been clearer. I wasn't sure if I had already made it to the end of the level or not.

The running animation is well made with good attention to the principals like secondary action. I think the atmosphere is portrayed very well with the background and lighting.

I'm not sure if they were made but not implemented, but a jumping and idle animation would help make the movement flow smoothly. Making some things clearer like where to go to progress and how the boundaries of the death zones would help keep people from getting lost or confused.

The backgrounds and environments look very nice. Animations for the player's horizontal movement would help make it feel a lot more dynamic.

I think the character design and animations are really good. It'd be awesome if the platforms were animated too to look like there were hovering. Only improvement gameplay wise i can think of is maybe some sort of checkpoint system.

(1 edit)

The art style is excellent and the animations are very smooth. Maybe the animations for the humans could've been made to look like they're searching around the house, they do look a bit creepy.

The pixel art is awesome, especially Stanley duck's. The movement felt nice and the platforms were positioned well. The end of the level could have been presented a little bit clearer. Overall verdict, God of War has nothing on this.

The animations and artstyle are very good. I think platforming would be a little bit better if the camera was drawn back a bit so you could see more but apart from that the movement felt decent.

Very good theme and visual design. I had trouble telling what was supposed to be collision and the background and the camera might be a bit too close.