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doormatt_lol

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A member registered Oct 09, 2020 · View creator page →

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(2 edits)

overall great demo! it was fun, and definitely provided a few of those "aha" moments that are so necessary for a puzzle game to work. a few comments, firstly on mechanics, and secondly on the controls themselves.

let's start with a positive: the base player movement felt really nice. moving around and jumping was responsive and snappy. it wasn't hard to put the little robot where I wanted it to be.

now, a negative: the green switches. not the buttons, specifically the switches, were a little annoying. it seemed kind of weird that they would switch as soon as you were near the middle, instead of waiting for you to be on the high side. another issue I had with the switches is that after switching it, you had to go completely off the switch and back on it again to get it to switch a second time, hence the picture below.

this felt rather unintuitive

speaking of unintuitive: magnet aiming. not being able to move while aiming was, in a word- frustrating. it felt like it added some unnecessary clunkiness to the game. if the movement is being locked specifically because of the fact that controllers are supported, I'd suggest binding jumping and holding the magnet to the triggers up top, while allowing for movement with the left joystick as regular, and allowing for aiming on the right joystick by default.

and now that we're on the topic of controllers, I tried out an Xbox 360 controller with the game and aiming was impossible. however, this seems more like a hardware issue than something that can be dealt with in the programming as far as I can tell.

every game has its bugs. the reoccurring one for me was the physics system causing the player/magnet to get stuck in weird ways, like one time I got stuck below a platform because the magnet got wedged up top while I was holding it. I got out easily by dropping the magnet, but a measure being in place to prevent that may be nice.  one time the magnet got wedged between a moving platform and a regular one after throwing it, causing the player to be stuck on one side of the moving platform.

overall, I liked it. I don't mean to come off sounding very negative as I understand that programming is difficult work, I simply wanted to point out the things that made the experience less enjoyable for me personally.  I've really been enjoying following the progress of this game on YouTube. it's given me motivation to work on some projects of my own.

to anyone who is developing a game: keep up the good work! you got this.

that's all for me! :D

there is a warp on the sides... can you send me a screenshot on discord of what the map looks like for you when fullscreened?

gUyS I uPlOaDeD iT

THIS GAME IS POGGERS! epic job BenBonk and Daynum, was a ton of fun to play :D

:0

yes