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Seevil

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A member registered Jun 12, 2020 · View creator page →

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Recent community posts

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balatro meeting an idle game is sick but with great power comes great responsibility, and ur gonna get someone cripplingly addicted to this LMAO


(i've been brain rotted to equate any and all card games with balatro)

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the insatiable desire to consume produce

real talk tho this is really fun, and genuinely kind of addictive 

squashin bugs

really neat visually and conceptually! I think the objects ur meant to collect being on a separate plane made them feel like you weren't supposed to interact with them at all which was a lil weird at first but still neat game

THE FROG IN A CUTE CAR ROCKS!!!

I like the lil froggy! very cute!

Fun cute lil game, i thought the lady bug was a lil to slow but it was prolly a skill issue. 

Yea I think b was for blocking and just said "attack", but thank you so much!

Thanks so much! You're guys' game was so cool, I loved it!!

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Yea, the B QTE was for blocking i think, but it said attack and I think we just didn't have time to fix it. But thanks so much!

THIS ROCKS LMAOOOO

super creative! also nice music

LMAO this game rocks, it reminds me of old school flash games you'd play on kongregate or newgrounds.

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I REALLY liked the concept, but not a big fan of the execution. This games visually stunning for a game jam, but from the way the description reads it looks like you didn't make any of the sprite assets on ur own, so I can only really score the graphics based on the UI which I assume you made on your own. On the browser version the UI didn't function very well, lots of elements getting stuck on screen, most of the UI wasn't even visible unless I full screened the game, but I thought it was a serviceable attempt at making some assets! There's a lot of really weird stuff that makes the game not really feel good. The camera shifting so drastically from left to right is jarring, the enemies not really getting knocked back from  combat makes fighting feel kinda weird when you have to flick right then left to kite with the camera controls, plus I got stuck in the water because there was an enemy I could barley see, then died landing on thorns and only could tell i was taking damage by looking at my health bar.  Maybe having your character sprite flash red when you take damage would help with the overall conveyance of this game, but i think the biggest issue was just mostly conveyance and controls.

I won't deduct any points from my rating for the AI title screen, but im not a fan of it.

LOL Thanks so much!

Thanks!

this games awesome lmao

i love the idea, it reminds of like, cookie run kingdom.