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Doom454

13
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A member registered Jun 08, 2020 · View creator page →

Creator of

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Love the alien designs, very unique. Fun sound effects too! Reminds me of some really old school 2D games like Abuse. Gets a little hard in single player to make it to the end of Wave 5. Still gotta give multiplayer a shot.

I enjoyed playing this! I liked the idea of a puzzle you have to interact with indirectly. The controls/pacing did feel a little sluggish at times. I had to keep carefully nudging or dragging cows or boxes; maybe increased tractor beam strength or a way to throttle it would've sped it up.

Unique setting and concept! Part of me really wished for more of a detailed stat breakdown of what each part did (range, damage, that kind of thing). It would also be nice to know the orientation of where I'm placing things so that I could build towards something where I want to keep broadsiding or face-forward.

Very cute. I yearn for mouse controls, but it worked well enough with WASD. A little variety and/or stages and it would feel like almost like a homage to the Mario Paint flyswatter game. Good job!

I was sad it was cut so short, this seemed really cute! It's also really impressive as your own engine. I did enjoy the SFX and animation for falling off the cliff, too. 

I really like the concept of this one a lot! It did crash if I tried to buy more film and the visuals sometimes were a little buggy - mostly black textures or pop-in - but I enjoyed what I did play. Impressive to see this on LOVE too!

I like the movement and gameplay idea behind this - but like gman003, I kept getting stuck when hitting surfaces at high speeds. Similarly, I had a little difficulty aiming and often found that the bots were able to move much faster abruptly and grapple the chest super far away from all the activity on the regular. The core premise is pretty fun and unique!

I like the movement and gameplay idea behind this - but like gman003, I kept getting stuck when hitting surfaces at high speeds. Similarly, I had a little difficulty aiming and often found that the bots were able to move much faster abruptly and grapple the chest super far away from all the activity on the regular. The core premise is pretty fun and unique!

Gave me a little bit of a headache to read through the instructions and figure out why certain things weren't working they way I wanted at first, but I eventually got through it and started to have fun. If the manual had an example or two of how to process some if-then tests (or was more clear, maybe I missed it), it would've sped up the curve for me. Neat concept!

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Beautiful art! I really enjoyed seeing all the different animals. I didn't find a button to bring up a menu or exit the exe which was a little awkward as it was fullscreen.

I used these to quickly flesh out a the visuals for a Gamejam. The flowers, cattails, and grass worked particularly well as multimesh ground cover in Godot. Thank you so much!

I used these for the entirety of the front in a Gamejam project. Thank you so much for these!

I'm super, super excited to see where this goes! World needs more tank games. I'm working on a similar project in outside of itch, leagues behind your current progress, and this is very motivating to see. Best of luck!