Oh yes, I definitely agree!! Reminds me of another game in class today that focused on a job interview, where lying is the only way to get the job at the expense of your happiness and wellbeing.
doodlinggoose
Creator of
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Like everyone else, I wasn't able to play your game in the proper amount of time. I'm very intrigued by the story so far. I might suggest adding a feature that allows you to skip the revealing of each word, kind of like in many other games such as Pokemon where you can press "space" to make them move on quicker if you are a faster reader, ect. Great job!!
This game was super interesting! I love the uniqueness compared to a lot of the others I've played today in regards to narrative story telling and mechanics. Something I would suggest would be to change the color of the green text- which is very bright against the white background, making it hard to see. Well done!
I failed several times to save my crew so apparently I shouldn't enter the marines anytime soon. I really like the mechanics and storytelling here, there's a lot of mystery and intrigue that I'd definitely want to explore more. I might recommend adding some backgrounds and sounds which would definitely make the game more immersive. Well done! :)
I got probably the worst score ever and from a perspective of someone with a learning disability, I absolutely despised your game. But as a game designer I really do like this formatting. It's super simple and maybe even enjoyable to others. It reminds me a bit of algebra 2 advanced, where I stopped taking math.
I thought my computer was gonna be chill but alas... it was anything but. (I got the bad ending). This definitely holds components of general "AI" takeover. It also reminds me of "Get Out" where the mc is stuck in the back of his mind and paralyzed in his own body. (obviously that focuses on completely different themes but both gave me that scary vibe).
I love the mix of meme-like stock photos of stressful situations during the interview questions while the cheery music plays in the background. The options for responses are great as well, where I naturally lied my whole way through the interview in order to get the job. You did a great job criticizing ideals of a capitalist system such as the pressure to focus on work rather than personal health and wellbeing. Having the player get kicked out when they tell the truth points fun at the fact that corporate jobs do not have their employees best interests in mind. Well done!
This is such an interesting concept! I like how you slowed down the walking speed to allow for the player to properly take every detail in and appreciate the memory. The colors you used are also interesting, less saturated with warm colors up until the bright and saturated grassy plane. I processed the message as moving through time from a fuzzy memory into a bright future with green grass and clear blue skies.
The environment you've created is very interesting, and I definitely see the Davis dorm inspo with the carpet texture lol. The mystery surrounding the missing roommate is definitely intriguing, though I wish we got to see a bit more about this missing person that the player must have a connection to. Great work!
This is such an interesting concept! I love the animations and interactive components that highlight player choice. This feels like a critique on a capitalistic system that oppresses individuals and highlights the struggles of limited time within our lifespans. The message is great and the environment you created is so immersive, well done!
I really like the details and message of this game! It reminds me of Project Hail Mary, with the photos of earth as well as the globe to connect the player to their home while isolated in space. The exterior really compliments the interior, which is void of windows and connection to what is directly outside of the house.

