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DoodleRex01

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A member registered Jan 04, 2025 · View creator page →

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the sexdolls remind me of stretch armstrong toys

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man i figured the lore was a necessary part of any kind of game like this

sure, the spare parts are hanging around, but it's not their presence as much as it is their nature that intrigues me- if the lovedolls truly aren't robotic, but rather massive living plushies, then why would you need technical blueprints and shelves full of spare parts, along with obfuscated and complex machinery that makes no sense in a toy factory? if it were a sweatshop, shouldn't there be a lot more sewing machines and manual labor devices?

and the nature of the toys themselves shouldn't be overlooked either- what kind of audience are they supposed to be made for?

you don't just make a teddy bear with massive tits and sell that as a kids toy, at least not where i'm from

(for reference, just so you know what state of mind i'm thinking from, i'm assuming the "impurity" is like some sort of evil magic inhabiting the plushies, but the plushie's designs are an intentional decision made by the manufacturer)

you said that they aren't robots, but does that only apply to the main cast?
from what i could see in all the cameras, there is lots of stuff that might suggest robotic lovedolls in production

oddly detailed blueprints for "plushies"? ^

robot lovedoll parts? ^

so you telling me there is in fact a reality where byte is so enamored by a vending machine that she misses work over it

i'm a little curious- in universe, how does a braindance work?
i know they're primarily used for adult entertainment judging by what's seen in knot city, but based off what's seen in the terminal, isn't knot city itself a braindance of it's own?
is it more like an immersive recording of a past experience, or does it more closely align with the "choose your own adventure" experience seen in the text adventure itself?

i thought the mod combination was so funny that i made some trashy fanart out of it

Hexabun - FurDoom community · Created a new topic ketchup

did the furries commission heinz to make weaponry or something
it's all ketchup
also screw hdoom  compatibility, i've done something far more interesting

does this game use some kind of development kit or premade UI?
because i was watching this one 3FS video where he was playing this game called "the classrooms", and i noticed that the style and SFX and basically the entire UI scheme from that game seemed exactly like the UI from this game
this isn't about throwing shade or anything, i'm just very curious

i barely ever heard piano this immaculate before, 10/10 would bring tears to my dry eyes again

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what if there was a spin-off of this game where you play as the fryman and survive five nights against wolves and other various bastards who wanna steal your fries

that sounds cool, i wanna make that in clickteam

it is confirmed, the sun is a planet

WAIT SHIT I JUST REALIZED
DAISY IS A REFERENCE TO DOOMGUY'S PET RABBIT
that flew over my head like a plane, insanely good reference

maybe it wouldn't be very fitting, but who doesn't love doomguy