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DoodleDupe

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A member registered Sep 22, 2023 · View creator page →

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This is a solid 3D puzzle game with a low-poly masquerade aesthetic! Big props to the artists in the Maryville Game Design Club for making the character models, inventory assets, and soundtrack. My favorite part was the mirror-walking puzzle

I discovered that I could get soft-locked on the Number Password Puzzle if I walked off the edge of the stone platform. Since there was no ramp or jump ability, I couldn't get back up and finish the puzzle. I was forced to reset the game. 

That soft-lock was the only issue I had with this cool game jam project. Keep up the great work, everyone!

This was a cool game idea! It was hard for me to tell what happened when I dragged the red object over to the clothes store. Did that mean I damaged the store? Also, I wished I had a few more tools to wreak havoc on the mall. I could only mess with the clothes store, the fountain, but not the shoe store? At least I could tell I successfully angered the customers.

It's clever how you introduced the new mechanics as you progress more in the levels! The orange locks without keys made me sit and think for a bit.

On the second level, I accidentally launched my kart off the track by running over some road bumps. I think there should be some invisible walls implemented to prevent this from happening. Another option for fixing this issue would be to add an option to the pause menu that lets the player restart the level from the beginning. Besides that, I like the chill music, simple 3D visuals, and lighting.