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DonnyM

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A member registered Jun 06, 2020 · View creator page →

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Thank you <3

Of course! The titles are written in "Pinyon Script", poems and subheadings are in "Lobster" and the main body of text is good old "Times New Roman".

Definitely very cool, absolutely inspired and inspiring work! 

Haha, I never really put myself out there until recently, too, so I know that feeling very well.

But I really like your submission! Interesting ideas, I will definitely implement some into my home game. I hope you keep going!

Cool Myth! Simple, but atmospheric. I like the trope and mist is always a plus.

Note: In the Omen, the merchant and guard are described as having swords, but their profile states dagger and axe respectively. 

Also, the Omaya has an immunity, but her stats otherwise make her a pushover - and piercing/slashing weapons are super common. Really, only knights with maces or the odd hammer or staff can't harm her, but even those could just draw a dagger. I'm not sure if it goes too much against the spirit of the original folklore, but maybe change it so that she can only be harmed by proper swords? Those aren't quite as common with the Knights, so it might give them a reason to search a smith or whatever for a proper blade if no one rolled a knight that starts with a sword of some kind. Just my two cents though. :)

Thank you so much for taking the time at all! I like that one as well since it gives the referee the tools to put some other "doppelgangers" into the world, even after the Myth is resolved - but only if they want to. 

Well, it is Mythic Bastionland and not Historically Accurate Bastionland after all. :D

So I absolutely see your point, just pointing out the RAW and such. Will still steal the Circle Knight for a home game, no doubt!

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I would be down for it!

As long as I have some time to pretty it up, that is. But with December at the earliest, that sounds very doable!

https://donmors.itch.io/myth-compendium-by-mike-balve


Edit: I did have the time by now, so it looks a little better now, yay.

Very nice flavor on knight and myth, also love the art.

One note: The knight's armor doesn't work as described, I think. He has three pieces of chest armor, but only two of those stack, plate and either gambeson or mail. But on the other hand, you could also see this as the Circle Knight carrying around an extra piece of armor to either gift his company or to give inferior foes before a duel to make things more fair or something. Other than that, he's pretty cool and interesting!

Very cool Myth! I like the flavor, it feels pretty ominous and weird, but not devastatingly bad, even if the players don't stop the Nix.


Concerning the stats, I think the Nix is a little weak if taken head on in a combat. Maybe it could Deny as long as it is near water? Its GD is also pretty low, so if it takes a solid hit to the face it will probably die instantly.
It will need some work from the referee to make it not easily accessible by presenting its pond as a real obstacle and such, but then it also doesn't have much in the way of ranged capabilities, so...

Incredibly good work, great job!

Cool variety of maps! Definitely some inspiring features here and there, 12-5 is especially cool.

Fantastic art and inspired writing! Really cool!

Finally got around to having a proper look at your entry. I like it a lot! I think you really managed to create knights and seers that feel like they could be straight out of the book. Will definitely steal them for my home game in the future!
My only critique would probably be that too many of the abilities are focused on combat or spelled out in combat terms. For example, why not have the Gale Knight just conjure up a small gust of wind as a minor action? You could still specify "if used in conjecture with thrown weapons, those get +d6" or something. But then it would still see use outside of combat as a narrative tool as well. Just a thought though, as stated before, I still really like your entry overall. :)

Note:
The Shard Knight's and Flail Knight's abilities are both called "Overhead". I guess the Shard Knight's ability should have another name? There's also some minor spelling mistakes here and there but I think every entry has those.

Great pack, good job. Will use some of this for sure in the future.

Very cool addition and some of my favourite Knights  Champions for sure. 

Very flavorful (excuse the pun). Simple but effective, will definitely run this one day.

Very cool way to play a solo adventure. I like it!

Very cool entry, I like it a lot.
It also has one of those cool Omen structures where you hear and hear about something and then, Omen 6, BAM, you stand in front of it. What do you do? I enjoy this a lot and will put The Orphanage in a future game for sure. The knight and seer are also very solid!

This table looks superb to flesh out those "Landmark, otherwise all clear" rolls on empty hexes!
I will try it out in actual play soon.

Fantastic work, honestly.
I love the flavor, the Seers are interesting (I would love for a courageous squire to take the Rusted Seer into battle and be knighted after), and it feels well balanced. Nothing over the top but not useless either.

I personally don't vibe with the Hedge Knight, but both Seers and the Drowned Knight especially are really great imho. Good job!

Thanks for your dedication and if you're still feeling ill, get well soon, please!

You're doing a great job.