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Donnovan Knight

14
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A member registered Feb 14, 2024 · View creator page →

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Love the B&W pixel art!

Wow! Great art style to match the Simpson's. Seems like a fun one. The "edible shorts", nice touch.

Fantastic cover art! Incorporating all three games into it, well done.

Beautiful layout and color scheme, look forward to seeing what it looks like with the art.

Thanks! I really appreciate that. Over half of the art was done on the evening of Groundhog Day, so not saying I didn't get into a timeloop, but...I have no other explanation for getting that much done in one night.

I liked the map levels and the layout all around, very much like a NES instruction manual.

Thanks! Nice thing about side-scrollers is there are fewer options, so no decision fatigue with them.

Thanks, it was a fun little project to do. 

Nice map and color scheme, the art is on point for this. I would also agree that having the stat blocks in a column outside the room works well.

Thanks! It was such an obvious thing, but yet took me quite awhile to realize, even after I already had written down I was going to have a pressure plate trap.

Nice and straightforward adventure. 8-bit graphics, perfect, the smiling mushroom makes me think he's a magic mushroom. I'm glad I didn't look at other submissions before uploading, because I see we had a similar idea for the title bar of things with the pixelated ends to be similar to the Shadowdark rules, though yours are much cleaner looking than mine.

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I'd look at your labeling of the maps vs their description, they seem to be off. I figured it out from the text, but was confused for a bit trying to figure out what they meant because I think it was supposed to be associated with the Overland Hex Map, which would make sense. And some do match, but others it's not clear where they would be. I will say I do love the image on pg 13, that's a nice mash up of images.

I like the cover art, but maybe because it reminds me of the 80's board game Dark Tower (always wanted, never had it.) The Doomsday Clock is an interesting way to keep the players moving up, and adding to the issue of a light source possibly being snuffed out.

I like the map generation, random yet finite to get to the end of the level. The art and layout is very reminiscent of early NES games, especially page 3.