You’re right! Since I’m still new to Godot, I ended up using a function that scales with the refresh rate. I'll make sure to fix this in my future projects. Thanks for the feedback!
ehdrbs411
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It can be awkward using a translator I'm sorry! Thank you for playing, I think it's awkward to manipulate or deploy because I finished it in a hurry because of my personal schedule. It's not an environment that can be fixed at the moment, but it's hard to apply your feedback, but I'll refer to it when I make my next work. Thank you!
