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ehdrbs411

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A member registered 55 days ago · View creator page →

Creator of

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You’re right! Since I’m still new to Godot, I ended up using a function that scales with the refresh rate. I'll make sure to fix this in my future projects. Thanks for the feedback!

I was inspired by Walk the Stork, so I tried to make the controls sensitive, but I guess I went a bit too far! I'll try to find a better balance in my next game. Thanks for the tip!

Thanks for the feedback! I recently started using Godot, and I think I used a function tied to the refresh rate by mistake. I’ll keep this in mind to make my next project even better. Thanks!

Thanks for the feedback! I wanted to make it harder as you go up, but I think I might have made it a bit too chaotic. Haha.

Thank you for playing! The difficulty level of manipulation seems to be more uncomfortable than intended or thought. I'll refer to it when I make my next piece!

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Really cool! I love your idea

It's a good game, but I don't think the jump height fits the map design a little bit. If it's not intended, why don't you lower the jump height

It can be awkward using a translator I'm sorry! Thank you for playing, I think it's awkward to manipulate or deploy because I finished it in a hurry because of my personal schedule. It's not an environment that can be fixed at the moment, but it's hard to apply your feedback, but I'll refer to it when I make my next work. Thank you!

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This can be awkward using a translator. Sorry! Thank you for playing. I really didn't expect to get this kind of compliment for my first game piece. I'll definitely play your game after work!