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Domsquid700

39
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A member registered 5 days ago · View creator page →

Creator of

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Idk how you managed this in 48 hours 😭 the visuals and UI are airtight, really fun gameplay and I love the feeling of momentum from the boost. Can see this being a highly addictive mobile game :) 

As Col Tom stated below, a better cover art would do lots of heavy lifting here. Love the clicker game and how fast the fish swim onto the screen :)

Love the 2.5D style with the submarine rotating depending on movement. Well executed simple gameplay loop and the tutorial is within the game itself which I always appreciate :)

Visuals are great, making a 3d game in this time with no airlifted assets is impressive. One note, a quick tutorial on the startup screen would do some real heavy lifting for player experience :)

Very fast immediately engaging gameplay. Player knows straight away what they need to do. Really like the speaker rotating depending on direction of crab :)

Very nice visuals, love the underwater effect, the player character is adorable :)

Love the fish characters :)

Really interesting visuals, they look hand-drawn and it really pops :)

Spooky thallasaphobia vibes :)

Also thank you for the feedback :D

I found this on a play test a few hours after the deadline 😭, it was just the pixel range of the music node, I have now fixed it but I apologise to your right ear xD.

Thank you, yours is fantastic and really narrows down on a core visual :D

Awesome job, really like the visuals :D

Much obliged :D I can't do any crazy trippy visuals like your game, but I tried very hard on making it charming and fun to play.

Thank you! Literally my second animation I have ever done, the crab was the first animation I've ever done xD

I knowwww right, I'd started learning the coding but I'd literally never touched artwork, UI or sounds before this xD

Thanks for the feedback :D honestly, I wanted to make the crabs more of a neutral entity rather than an "enemy", given more time I would have 100% added health & proper combat

Thank you :D i also wanted to implement sending the crabs flying when you attack them, but unfortunately didn't have time :( also noted on the F key for next time :)

Genius design choice to allow the player to cross over into the enemy's side, makes for a surprising amount of different strategies. Also - fellow crab enjoyer I see :D

Thankyou for the feedback :), I worked very hard on the tutorial/first level to make things super easy to pick up.


Your right about the F key, it was either that or shift, but I didn't want people accidentally activating sticky keys XD

Had alot more fun with the text to speech than I care to admit xD

Love the idea, kind of got underwater papers please vibes.

Very addicting gameplay from the start, can see speedrunning potential :)

The walking shark is a great touch :)

The underwater effect is amazing.

Very nice character art :)

Very cool, nice 2.5d visuals

Bop it.

Really like the black and white visuals and the sonar looks cool :)

Really nice underwater visuals with the sun rays. Big fish are cool and scary :)

Fun simple gameplay, really clean UI and visuals :)

Love the look of the UI and the submarine :)

Looks amazing. The sonar effect is awesome. 

Thankyou so much :D, I was going for simple characters with expressive faces. Im glad you enjoyed the *100% intentional* crab-throwing mechanic :)

Love that the speaker is animated in time with the music :), awesome backgrounds.

Thank you very much, he likes you too :D

(1 edit)

100% intended game design...

Thankyou :)

Hi, first time participating in a game-jam, I'm using godot, does the project have to be made on the latest version to be accepted? Thanks :)