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Dokkae

72
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1
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13
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15
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A member registered Jan 15, 2021 · View creator page →

Creator of

Recent community posts

Pretty cool. The tutorial text is a bit hard to read in the beginning and the interface itself isn’t quite intuitive. Also it would be nice if the timer only started when selecting the first shield so that I can first look around.

Thanks for playing. But sadly we were not able to implement fire because of the current climate situation…

Jokes a side, we just cant draw xD

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Could be, but personally I have see it work on multiple windows machines linux android and ios…

So more likely a browser issue?

You wrong are my student! Never you shall question the spelling of your master…

  • Master Dokkae

Learned you have a lot my student… But ausume never that learned you have it all…

  • Master Dokkae

Thanks a lot for our feedback. I know that it should have been a bit bigger but sadly I messed up and choose the wrong approach. So I just spawned objects instead of painting onto the texture. Because of this it got really unperformant and we had to decrease the size of the splatter (amount of objects).

But maybe next time :)

I agree. Sadly our music did not work in the build and we did not have time to fix the issue.

Fuck… I lost everytime. I guess I am just a looser.

But anyways you have some problems with your text rendering. It sometimes clips but I like the game alot.

Again thanks for reminding me that I will never be able to have conversations with someone.

Very nice but… There is a way to basically win against the ai everytime.

You basically just attack and move back while she is attacking then you attack again and repeat until you kicked her of.

I really like the game idea but lets say… Its not very “juicy”. Personally I think it lacks a feeling of space. What I mean by that is that in space you cant change direction so quickly. That would mean you have to think more carefully about where you are going. Also maybe consider adding some way of “hiding/running” from the bots.

Anyways this is a great game and it just inspired me to do something. Thanks a lot.

Thanks

Hmm yeah sounds interesting. Maybe different colored ones that have more hp? Or some aliens that kinda shoot where you are going.

Thanks a lot for your feedback it means a lot to me ^w^

  • Dokkae
(1 edit)

Yeah I had no time left for the other buttons because I got sick but I will push a fixed version that should cover the “endless wave spawn” and other bugs. And also I was planning on adding enemies but ran out of time. Mabe i will add them later on

Is on my list

Thats a bug and I already fized it. But I will release it later (today)

For example the “story parts” will be written by me but then I generate the whole story by putting “story parts” together by an algorithm.

Now this is what I call a great present :)

I love the art style it’s exactly what I like and also the sound effects are quite nice. You could have added some background noise like a reactor sound or something like this. I really like the enemies they are just perfect. Anyways you probably have seen my game already somewhere but I’m also working on a similar game like this (just even more retro)

Thanks Santa.

-Dokkae

Hmm strange… I mean it works on my machine. But well…

Which list did you call and did you call something before that?

Because it should clear out the buffer before writing in the new list

Ery noice.

You could make it so that something like 1 or 2 letters get shown before you need to play them so you can prepare and play more to the beat.

And about the beat… it would be a nice “type writer trainer” while typing to the beat :)

Thanks

I reworked the tutorial section. It should be more clear and easier to understand now.

Hope I get to hear some more feedback on the improvement.

Thanks for you feedback. And I think I am not going to touch the syntax because then everything is going to break… But instead im going to make the “tutorial” easier

How can I run it? Or with what should I run it because the .love file type is unknown of curse?

Hmm. It needs some polishing I think you can agree but else its a solid game. But there is one thing and that is that I get reset somehow after the first big mushroom thing.

Very short but fun! And one question…

Is it wanted that the ball speeds up if you click start multiple time? (Breakout mode)

(1 edit)

If you just walk to a “ramp” and get stuck (you cant move forward) Then you you can just grind you score afk…

Fun Fact the ground detector is detecting the water peaces somehow. That means you can launch yourself into space…

(1 edit)

Oh nice. By the way could you give me a little of that nice data you used there :3  ??
(Or at least tell me how you managed to import all of these words, while still checking for typos and things.)

I really enjoyed the game but the second level was too hard and also pink and violet look nearly the same please fix that.

-Finn

Thanks for your quick respond. I think I now know how you've done it thanks again. : )

Hi I really enjoy the "paint" mechanic in your game and...
I wanted to know if you could tell me how you accomplished that mechanic.
Or at least give me a little hint.

-Finn

Thanks. I'm currently working on all the things you mentioned.

Thanks

Really like the art style in combination with the music.
But please, please and please make the arms move faster.

Thanks

Thanks very much for your feedback.
Audio will be implemented with the next two updates.

Okay thanks. I can do that and in fact I'm currently working on that. 

Thanks. Audio is coming in the next few updates.

Thanks I' currently tweaking the levels at full speed and audio is also in production. 

And I'll have a look at your game too :)