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dogucan

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A member registered May 16, 2017 · View creator page →

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This was a crash.

I’d play the desktop version, but I don’t want to deal with the hassle of manually looking for updates and downloading the new version before each session. (besides, save import/export isn’t here yet)

I’ll switch over to the Steam demo when it drops.

Does this mean anything to you? I was at mountain >100 (stopped looking after some point), dealing 1,723,731 DPM, and let the game run while I was AFK. I’m playing on Google Chrome (OS is Windows 10). This is from the console:

WARNING: Too many manifolds in collision
index.html:708 Total memory used = 1960445127 (0x74da04c7) bytes 1869.63MB
index.html:708 Free memory = 28860104 (0x01b85ec8) bytes 27.52MB
index.html:708 Peak memory used = 2002779567 (0x775ffdaf) bytes 1910.00MB
index.html:708 
index.html:708 ___________________________________________
index.html:708 ############################################################################################
index.html:708 ERROR in action number 1
index.html:708 of Draw Event for object UI:
index.html:708 Memory allocation failed: Attempting to allocate 13512528 bytes
index.html:708 at gml_Script___scribble_class_element
index.html:708 ############################################################################################
index.html:708 gml_Script___scribble_class_element (line -1)
index.html:708 gml_Script_scribble (line -1)
index.html:708 gml_Script_string_width_scribble
index.html:708 gml_Script_anon@95499@gml_Object_oGUI_Step_0
index.html:708 gml_Script_anon@49576@__UIWidget@scr_UI_Widget
index.html:708 gml_Script_anon@16639@gml_Object_UI_Create_0
index.html:708 gml_Object_UI_Draw_74
index.html:708 ERROR!!! :: ############################################################################################
index.html:708 ERROR in action number 1
index.html:708 of Draw Event for object UI:
index.html:708 Memory allocation failed: Attempting to allocate 13512528 bytes
index.html:708 
index.html:708 at gml_Script___scribble_class_element
index.html:708 ############################################################################################
index.html:708 gml_Script___scribble_class_element (line -1)
index.html:708 gml_Script_scribble (line -1)
index.html:708 gml_Script_string_width_scribble
index.html:708 gml_Script_anon@95499@gml_Object_oGUI_Step_0
index.html:708 gml_Script_anon@49576@__UIWidget@scr_UI_Widget
index.html:708 gml_Script_anon@16639@gml_Object_UI_Create_0
index.html:708 gml_Object_UI_Draw_74
index.html:708 
runner.js:28 Uncaught ibUnderstand this error
2index.html:708 focuscb:::blur event received
2index.html:708 focuscb::focus event received
2index.html:708 focuscb:::blur event received
2index.html:708 focuscb::focus event received
2index.html:708 focuscb:::blur event received
2index.html:708 focuscb::focus event received
2index.html:708 focuscb:::blur event received
2content.js:3690 Uncaught TypeError: Cannot read properties of null (reading 'IMGS_album')
    at Object.key_action [as onkeydown] (content.js:3690:36)
    at app.js:127:22

I don’t know, I just saw a button to export the bindings and I clicked it. I was hoping the dev would know. I’m sure you can find info on the internet though.

I shared my bindings on Workshop, but here is my exported bindings file as well: https://pastebin.com/ph9itD1y

Go to SteamVR’s controller binding page, then bind the joysticks to trackpads. They’re bound to “second trackpad” by default. And unbind the emulated trackpads. Then, just point the joysticks where you want them, and press.