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Dog Melon

17
Posts
1
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A member registered Feb 21, 2021

Creator of

Recent community posts

Really great stuff on this one, the concept is brilliant and makes for fun and original gameplay. Not to mention the execution of it, and the audio is wicked. Nice job all round, one of my favourites so far

Really like the theme and core mechanic on this one, a nice take on a platformer. Nice work :)

Damn, one of the best I have seen so far, if not the best.

Concept is true to the theme, gameplay is fun, intense, and best of all original. The challenge curve is consistent, and I feel like somebody could get really good at this game if they tried. Music and audio is very fitting and dynamic to the pace of the game, UI is clean also.

Really I only have good things to say about this one. Bravo!

Gameplay was actually quite fun, the grapple mechanics worked really well. The only criticism I have for it is that it would be nice to have a visual indicator of grapple points.

Nice work spreading the message of the dangers of high-fives as of lately :p

Very cool concept, has a lot of potential for further development and strategy. The biggest issue in its current state is all of the helpers going for the same sandbag, it kind of nullifies the effectiveness of recruiting more than a single one. Also I was having to hold the g key to carry sandbags instead of pressing it once, which was quite awkward with wasd movement (for me at least). Other than that though, art was great, audio was great, and a cool project overall. Nice work :)

Audio and art are excellent, fun concept too.

The attack animation feels a little long, like there is a dead period tied to the end of it which made it feel a bit heavy, and the range seemed very similar to the skellies, making it sometimes seem like its necessary to take a hit in order to be able to deal any damage (maybe im just bad though and these criticisms are null and void :p)

With a couple of small tweaks and balances this game would easily be one of the more fun games I have played so far, and is quite fun in its current state also, so great work!

Cool mechanic for a puzzle game, could be used to create a lot of dynamic levels. Funky track too. One small criticism is that sometimes boxes seem to be placed a long way away from where you need them to be used, so when experimenting with ways to solve the puzzle having to manually move them across the entire screen can be a bit tedious. Overall though, great job :)

Dog destroyed me at pong, gg

Neat work though, good soundtrack too, not too "in your face" and set the mood well. Nice job :)

One of the more fun games ive played so far, very satisfying growing as you collect eggs. Big fan of the acapella sound effects too. Only small criticism I could give is that the camera is a bit difficult to work with, and could do with zooming out as your army of fishes grows. Other than that, really good stuff here :)

Cool concept, soundtrack and art. Everything here was executed very well and wraps together nicely, well done

Great concept with room for a lot of dynamic puzzle elements. Awesome soundtrack too, well mixed and suited to the theme. Nice job, return to monke

Enjoyed the track on this one, smooth UI too. Nice work :)

Easily the best jam game I've played today, soundtrack concept and animations were all excellent. Great work :)

Cool explorative vibe on this one, love the track also. Nice one :)

Cool soundtrack but much too easy

Level design and mechanics stood out to me on this one. I will chime in on an earlier comment that the physics felt a bit strange but overall cool idea and good job :)