Thank you so much for taking the time to play the game and share such detailed feedback. We are absolutely open to criticism and genuinely appreciate every suggestion, especially when it helps us improve the overall experience.
We are also incredibly happy to hear that you enjoyed the game’s look, atmosphere, and overall feel. Your kind words truly mean a lot to us!
We will definitely investigate the resolution scaling issue and make sure that the interface elements and images are displayed correctly without being cut off.
Regarding the balancing, the initial difficulty is partly an intentional design choice. The game is meant to be quite challenging at the beginning, as every defeat contributes to making your character stronger. The main objective during the first runs is to reach the initial campfires, where you can permanently upgrade any card, including the healing card.
This permanent progression is one of the core features of the game: every card upgrade remains unlocked even after a defeat, so when you begin a new run, your upgraded cards will still be available.
That said, we truly appreciate your comments about healing, enemy health, and the length of the first battle. We will keep them in mind while continuing to review and refine the game’s balancing.
Thank you again for your feedback and for your wonderful compliments. We are genuinely delighted that you enjoyed the game!
