It was indeed very interesting to watch, and also sparked some ideas to make the game easier to understand while not giving away solutions to puzzles.
Thank you very much!
I'm sorry you didn't have a good time playing the game. Although we were expecting some people to get stuck, that wasn’t the intent of the design. I mean, we wanted people to get a bit stuck, but then figure out how to get unstuck. I agree that this was probably not a good choice of design given the context but nonetheless that was the design we went for.
If you didn’t already, I suggest replaying the levels you finished by trial and error and figure out why *that* was the solution or even play another sequence. I promise, there is a well defined logic behind the game.
If you have some time, please stop by our booth in gather town and help us improving the levels.
Filippo