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DodoJohnson

5
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1
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A member registered 37 days ago

Creator of

Recent community posts

Very cute game! i had a tough time noticing the difference in some of the upgrades and the rng aspect of the wheels can be a little frustrating. Also had difficulty getting the screen to fit while playing in browser. Visuals are very good, but it was hard to know what i should be doing at first.

The visuals are good, the floating dice and revolver and particularly the gambling room are very fun to look at, i also like the music quite a bit. The sensitivity is very high and movement in general feels very floaty, there were several times i was stuck in an area but couldnt jump out because my first jump was insanely slow and the follow up jump didnt give enough, The planets in the mall having gravity is very cool, but i got stuck on one in my first 3 or so minutes of playing. I had an enemy spawn inside a wall and had to reboot to keep playing. The revolver having no firing cooldown and no reload was very jarring and unfortunately pulls away from the specialty bullets as often the best way to kill enemies is just to spam click in their general direction, Also when aiming the muzzle flash flashbangs the player pretty hard.

Concept is good! I like that different enemies had different effects when lasso'd! I had an issue where when the boss would spawn my lasso would just shoot off screen and i would lose the multiplier i had, but otherwise great application of the theme!

Played with dev partner and we both had very different play experiences i think caused by framerate dependencies'. Our computers also ran pretty hot for the duration of the game. That aside the world building and vibe are great. Gripping narrative and pretty bug free playthroughs. Gameplay is a little repetitive over time and I feel like some of the levels are a bit long. But effective horror nonetheless and very impressive entry for this jam! 

Music is great, Gameplay is a lot of fun but is with the camera and some visual choices it was hard to keep track of what was happening at times, tunnels are a little dark. Gameplay has an armored core adjacent feel to it which if polished could be a lot of fun! Dash has really good spacing. Some of the trigger areas for dialogue and music seem to be too big, as i was retriggering dialogue during the fight and the boss theme, while being very good, retriggers on reentry and is louder in the middle of the arena. Otherwise a bold concept and very fun idea!