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DoctorWhere

18
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2
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A member registered Oct 17, 2025 · View creator page →

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And, when I did decide to die, playing again trapped me in a loop of getting the game over screen because the game didn't reset properly.

Fun concept though! If it hadn't had those bugs I would've had a fun time. I like the roguelite idea with the casino vouchers.

The stone troll spawned surrounded by rocks and couldn't escape. I tried to kill it, but it heals faster than I could damage it, so the game was softlocked unless I wanted to die.

I would definitely have made some more changes to how days start and end if I had more time. You can somewhat monitor the progress bar in the top left, but it can feel unforgiving.

Thanks for playing! You're not the first to mention the progress bars. Would definitely make them contrast more.

I appreciate the feedback about the progress bars! I was a little worried that they might be too similar. I'd redo the whole art style if I were to make this again.

Thank you! I made the music myself :)

I'm so happy to hear that! Glad you had fun.

Oh, that was the end of the game? I was able to do it on my first swing with no upgrades, so that might also be something to tweak. 😂

Here's my laundry game where you use magic washing machines to turn clothes into the requests your customers have!

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719452

This is my clothing store production game where you use magic washing machines to transform clothes into customers' orders!

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4719452

Edit/addition - This is your first game? That's incredible. Props!

These were fun puzzles! Super well made. I'm very impressed. I also liked the story, even if it was a little cliché. It was neat that you got a choice at the end.

(P.S. There's a small typo in the "H.A.I!" message - 'experience' got misspelled as 'expierence.')

KBM controls feel terrible, but this seems like it would be really fun if I had a controller. I feel like having A/D just turn the wheel clockwise and counterclockwise would be easier to grasp than having to mimic a steering wheel by pressing WASD in a circle.

Fun! I wish the gravity switching mechanic had been introduced without the level that did so also being a puzzle, because it wasn't clear at first why I couldn't just switch gravity whenever I wanted. The later levels were fun to try to speedrun!

This was a ton of fun! You should definitely tell players to calibrate their offset immediately, because I was getting really frustrated until I realized there was an option for it.

Great choice of music - I love The Rite of Spring especially. Played it until I got 15k points.

I couldn't open the game on mac. It might work better if you export a disk image (.dmg) file instead?

The screen seems to go black and softlock if I launch Daisy far enough. Fun concept though! Gives a similar feel to the Learn to Fly games.

I'm glad you had fun! I definitely should have considered forcing the player to play the tutorial if it's their first time. Maybe I'll spend fifteen minutes to change that and resubmit.