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Doctor Devak

28
Posts
2
Following
A member registered Aug 20, 2024

Recent community posts

I think that to pass each level only hitting the target once would be plenty, it isn't super engaging to have to hit the same target 5-6 times per level. I did still have fun though!

Gotcha, I'm sorry I didn't notice that button.

BOG KING DIES TODAY

This game looks and feels great and is really addicting. It has a great balance of strategy and chance along with nice input feedback, all which keep you engaged with the game. Both the pixel art and sound design are beautiful and the game feels very polished and satisfying to play overall. The only thing I felt was missing was a symbol to indicate which enemies had been defeated or not on a given loop. My favorite enemies were the fish man and the frog king. Great entry this year guys.

I don't think this really adheres to the theme for this year enough, the game was put together well and the art was nice though.

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It was engaging and I really wanted to beat each level but I think it's much too hard to advance. Even level 0 took me a few minutes . For it to be enjoyable I think you should only have to hit the target once in each level.

Really enjoyed this one, the art, music and concept are there. I think there could have been a bit more of a tutorial or explanation at the start of the game, as currently it tosses you in pretty blind. Once I figured it all out it was really fun. I could totally see this as a full fledged game with some more work done to it.

This was the best execution I have seen of this concept so far, I liked the hand-drawn art and the premise of being inside of a video. Only downside to gameplay is the controls feel a bit floaty but great job overall.

I appreciate the concept in this game but it was very confusing and took me a while to figure out since there are no instructions. Once I did figure it out I liked the concept but it was difficult to get into because of some inconsistencies with the rules. For example the numbers on the sequence did not sync with the spaces on the board as I imagined they would. Audio and visuals were pretty fun, there's definitely the bones of a fun puzzle game here. 

Not sure what is going on in this game, what is the objective? I like some of the sprites but wasn't able to get much out of this game.

Not sure why this is submitted for this Game Jam when it was published over a month ago. Doesn't really adhere to the theme.

I liked the concept very much, great use of the theme and very fun game design. The only problem I found with it was no clear way to undo or rerecord a previous run. The audio made it very hard to think while playing, unfortunately it was more enjoyable to play on mute. 

I like the concept but it felt too difficult for the second level, perhaps I was missing something but it felt impossible to get past the section with the spikes on the pillars and the red enemies without dying at least once. I liked the visuals and the simplicity.

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I had fun playing this game, it was simple but difficult and quickly sucked me into the gameplay loop. I enjoyed the music, it contributed nicely to the stressful gameplay. Reminded me of Tetris and Undertale while playing it. The pixel art was very cute and well done. The only thing it was missing was more instructions, it took me forever to realize I could use power ups.

That would be a great idea yes, but I understand you had a time crunch. I'm not a developer but I'm a friend of some participants and watching them work really surprised me with how much coding it takes to make a very small thing work. In my opinion congratulations are in order for anyone who submitted a working game in only four days! Good luck in the competition!

Oh no I'm not a developer, just a friend of some developers and I decided to test out some of the other games. Thanks for explaining everything to me it makes much more sense to me now. I wish you luck in the competition!

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I am a friend of the developing team but am sincerely impressed with the game! I get super hype when I play this, I love the gameplay loop of switching back and forth from Nugget to Bob and it adds a great sense of urgency to getting the orders out. The art style is simple but it's very cute, clean and consistent. I also love the narrative of a giant and dwarf working together despite their size. That being said the game does have some pretty detrimental bugs where you might have to restart the game. Easily my favorite part of the design is your ability to throw the dwarf across the workshop to retrieve items quicker or from high shelves. 

I'm not totally sure what the relation to the prompt is with this game. The art was spectacular, that was my favorite bit.

Very fun twist on tetris, turns it into a whole new thing. I think you could make it harder because it takes a long time for the pieces to speed up. My high score was 8840 btw :)

I really loved the design of this one, your interpretation of the prompt was very clever. Unfortunately the game was heavily bugged out at least for me. The canons did not hurt me and the third level just froze.  Good idea but needs a lot of work. Because grill.

I enjoyed this a lot, I like that it was very hard by the last level, I really wanted to beat it so I kept playing. I think the sensitivity is a little high on the steering, especially when you're small. Overall very fun though

Nonetheless nice job on submitting something to the jam!

The game rules, I'm not sure why I just had a great time with it. The sprites for the animals look very cute and I like the concept a lot. Nice work making the evolution feel realistic, like becoming bigger means you become a bigger threat but you have to eat a lot more. This was very fun nice job

The characters are cute but the sounds they make when they touch down are very uncomfortable lol. If they made cuter sounds I would have liked it more. Also just so you know, you can keep your cursor in the exact center and get very far by doing so, for the future you should have the blocks come down in random locations.

I like your pixel art but I think you should try to develop something else to add to this, because right now there isn't much to it. A way you could improve is maybe have the sun particles move around or hide them, to give the player more of a challenge.

I liked the concept and the feel a lot, I enjoyed each level but I did wish that there was a bit more that changed in each. Once I beat the first level I felt like I understood how to beat the rest easily. Maybe you could add walls or obstacles in the shape of music arrangements as things to block your path. Nice job on the music also!

This game was sick, it took me a minute to understand how the growing and shrinking ray worked, it may be good to have a screen that explains the controls. Anyway once I figured it out it felt very good to grow planets and stars to suck in enemies. Very cool idea. I loved the art style, especially the retro looking control panels along the sides and also the space fabric grid in the background to make the gravity mechanic more intuitive. Nice job

I like the concept but there is not much explored with it in the few levels. I felt like the solution for each was very similar, I think it could be a cool game if it had more mechanics introduced like parabolas or moving parts. It is very clean which was nice and I couldn't find any glitches or ways to break the game!