I think that to pass each level only hitting the target once would be plenty, it isn't super engaging to have to hit the same target 5-6 times per level. I did still have fun though!
Doctor Devak
Recent community posts
This game looks and feels great and is really addicting. It has a great balance of strategy and chance along with nice input feedback, all which keep you engaged with the game. Both the pixel art and sound design are beautiful and the game feels very polished and satisfying to play overall. The only thing I felt was missing was a symbol to indicate which enemies had been defeated or not on a given loop. My favorite enemies were the fish man and the frog king. Great entry this year guys.
Really enjoyed this one, the art, music and concept are there. I think there could have been a bit more of a tutorial or explanation at the start of the game, as currently it tosses you in pretty blind. Once I figured it all out it was really fun. I could totally see this as a full fledged game with some more work done to it.
I appreciate the concept in this game but it was very confusing and took me a while to figure out since there are no instructions. Once I did figure it out I liked the concept but it was difficult to get into because of some inconsistencies with the rules. For example the numbers on the sequence did not sync with the spaces on the board as I imagined they would. Audio and visuals were pretty fun, there's definitely the bones of a fun puzzle game here.
I had fun playing this game, it was simple but difficult and quickly sucked me into the gameplay loop. I enjoyed the music, it contributed nicely to the stressful gameplay. Reminded me of Tetris and Undertale while playing it. The pixel art was very cute and well done. The only thing it was missing was more instructions, it took me forever to realize I could use power ups.
That would be a great idea yes, but I understand you had a time crunch. I'm not a developer but I'm a friend of some participants and watching them work really surprised me with how much coding it takes to make a very small thing work. In my opinion congratulations are in order for anyone who submitted a working game in only four days! Good luck in the competition!
I am a friend of the developing team but am sincerely impressed with the game! I get super hype when I play this, I love the gameplay loop of switching back and forth from Nugget to Bob and it adds a great sense of urgency to getting the orders out. The art style is simple but it's very cute, clean and consistent. I also love the narrative of a giant and dwarf working together despite their size. That being said the game does have some pretty detrimental bugs where you might have to restart the game. Easily my favorite part of the design is your ability to throw the dwarf across the workshop to retrieve items quicker or from high shelves.
The characters are cute but the sounds they make when they touch down are very uncomfortable lol. If they made cuter sounds I would have liked it more. Also just so you know, you can keep your cursor in the exact center and get very far by doing so, for the future you should have the blocks come down in random locations.
I liked the concept and the feel a lot, I enjoyed each level but I did wish that there was a bit more that changed in each. Once I beat the first level I felt like I understood how to beat the rest easily. Maybe you could add walls or obstacles in the shape of music arrangements as things to block your path. Nice job on the music also!
This game was sick, it took me a minute to understand how the growing and shrinking ray worked, it may be good to have a screen that explains the controls. Anyway once I figured it out it felt very good to grow planets and stars to suck in enemies. Very cool idea. I loved the art style, especially the retro looking control panels along the sides and also the space fabric grid in the background to make the gravity mechanic more intuitive. Nice job
I like the concept but there is not much explored with it in the few levels. I felt like the solution for each was very similar, I think it could be a cool game if it had more mechanics introduced like parabolas or moving parts. It is very clean which was nice and I couldn't find any glitches or ways to break the game!